my.opium.eyes":1s7p1v2k said:My main concern with the mapping is how those trees and the tiles clash. It's quite jarring.
Looking at the "Features" section, you've got some big expectations for your game. Which is fine, just don't get burnt out before you've released a decent demo. I just want to play a tactical RPG.
Yeah I understand your concern with the trees. Those big ones are really only used for cut scenes. You won't see them in normal maps you can wander around in.
Yes I do have some really big expectations to fill in my features section, especially since this is my first game. All of them are more than do able at this point though. It's looking like the demo will have 120 or so maps and is about 5-6 hours long. The one thing I am really considering dropping is the voice acting for every cut scene. It's not so much how to do it but the fact that it's going to make the game ridiculously large. Either way it won't be in the demo. If I still do it there will be 2 versions available in the end. One with and one without the acting.
Thanks for wanting to play this game. I've put a ton of work into it. There should be a demo available by Christmas if things go according to plan. I also will be releasing a trailer with a lot of the in game art and game play here soon, so be sure to check back often!