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demi skill

Can you explain what a "demi" skill is? I can't really help you if I don't know what you are looking for..

Edit: But if you are looking for how to use skill use probabalities for states, just do this:

1. Go to skills, make a skill, and have one set up with a common event.
2. Within that common even, have a variable be set from 1...100
3. Have a conditional be If variable >= (whatever you want it to be)
4. Then in that conditional have "Add state (whatever you want it to be)"
5. Success!
 
A demi skill will always reduce you current hp with 25%. So if a character has 1000/1000 hp, it will always inflict 250 damage. When the hero has 800/1000 hp, it will do 200 damage. Demi skills however can never kill you, you'll always have at least 1 hp.

Thanks for wanting to help :)
 
That's not the tutorial you are looking for. I am afraid this is out of my expertise, because you will need a scripter to do this. (I mean you COULD use events, but the process would be so long and arduous, that you would never want to do it anyway >_>)
 
You posted in the wrong thread :x
the poster of the tutorial says it's as easy as this:

@Set Variable [001] = Player 1's MaxHP
@Set Variable [001] *= 20
@Set Variable [001] /= 100
@Change Player 1's HP + Variable [001]

But yeah, i was already thinking this can't right. Like this you have to make a seperate skill for every character isn't it?
Yes. If you are making a skill to gain hp, you would need to make a seperate skill for every character. What you described however, requires damaging enemies, and would hafta have a variable for every enemy. The problem lies in the face that the system has no idea what variable to assosciate with the enemy you are targetting, and therefore virtually impossible via events. Sorry I couldn't help more :(
 
noticed i posted in the wrong thread, sorry lol. No problem, i was already thinking it couldn't be done with events. I know a good scripter, i'll ask his opinion. if any other scripter would like to help, plz pm or something.
 

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