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Deleting the sheild option?

MaxXx

Member

would it be posiable to delete the sheild? In the menu cause im not using it. Also i need a slight battle add-on which makes each player wait till they can attack again. I want it to be like chrono trigger so each player must wait then once you select the attack that they will do they do it. then they have to wait again. If someon could do that it would be great if they put a bar in the hud of the battle window so it shows the time thingey.
 
You can grab one of the Individual Commands scripts (I think Trickster has one on the Scripts board here) for the first

For the add on, you'll need to look into some of the custom battle systems out there. Some should have what you're looking for

One thing about it though, waiting = boring. It's alright for console games, because you're usually sitting in a comfy couch, but on the computer most players will want to be doing something instead of watching a bar go up.
 
Replace Window_EquipRight with this
Code:
#==============================================================================
# ** Window_EquipRight
#------------------------------------------------------------------------------
#  This window displays items the actor is currently equipped with on the
#  equipment screen.
#==============================================================================

class Window_EquipRight < Window_Selectable
  #--------------------------------------------------------------------------
  # * Object Initialization
  #     actor : actor
  #--------------------------------------------------------------------------
  def initialize(actor)
    super(272, 64, 368, 192)
    self.contents = Bitmap.new(width - 32, height - 32)
    @actor = actor
    refresh
    self.index = 0
  end
  #--------------------------------------------------------------------------
  # * Item Acquisition
  #--------------------------------------------------------------------------
  def item
    return @data[self.index]
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    @data = []
    @data.push($data_weapons[@actor.weapon_id])
    @data.push($data_armors[@actor.armor1_id])
    @data.push($data_armors[@actor.armor2_id])
    @data.push($data_armors[@actor.armor3_id])

    @item_max = @data.size
    self.contents.font.color = system_color
    self.contents.draw_text(4, 32 * 0, 92, 32, $data_system.words.weapon)
    self.contents.draw_text(4, 32 * 1, 92, 32, $data_system.words.armor2)
    self.contents.draw_text(4, 32 * 2, 92, 32, $data_system.words.armor3)
    self.contents.draw_text(4, 32 * 3, 92, 32, $data_system.words.armor4)

    draw_item_name(@data[0], 92, 32 * 0)
    draw_item_name(@data[2], 92, 32 * 1)
    draw_item_name(@data[3], 92, 32 * 2)
    draw_item_name(@data[4], 92, 32 * 3)

  end
  #--------------------------------------------------------------------------
  # * Help Text Update
  #--------------------------------------------------------------------------
  def update_help
    @help_window.set_text(self.item == nil ? "" : self.item.description)
  end
end
Though you still need to do some resizing and editing.
 

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