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Decryption Test

As promised, I am uploading a sort sample of a "protection" method for RMXP games.
I am basically trying to get a feel for  how easy/hard it is for people to crack.  Some of you will know immediately how I did it, but I ask you not to go shouting it out just yet, since that is part of the protection.  Even with that knowledge, still see if you can find a way to unlock the files.

If you do manage to unlock the files, once again do not post your method at first, give others a chance to try.  Simply post the name of the method I added to Scene_Map, the name of the audio file played, and the name of the graphic file used in the demo.  That will be more than enough proof that you were successful.

Okay, without further adieu, here's the link:  DecryptMe!

If you are on a 64 bit system, you may get an error when attempting to start the game.  Just try enough times, and it WILL start.  I used the same method here as my one to make the portable versions of RMXP and RMVX, so the same problems persist.
 
Sucks if people can't use it on 64bit because that's the new thing now. Most people are being switched to this. Other than that. Anything can get cracked. Even people's professional games get cracked. The only thing it does is prevents the wide-spread audience from getting it easily, but in the end it doesn't matter what you do to it, it can. If you're worried about your graphics or whatever being taken, they can rip it on screen anyways. To me it's just better encrypted because then people are less tempted to make it super EASY and beat your game in one shot. If you're worried about someone taking the way you did stuff away... well if they know how to unencrypt it by their own means they probably can make whatever on their own anyways.
 

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