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[Daxis][7 hours]

My thread for whatever I create for this project.


Edit:

Scrapped the idea of creating a new project and just working on one of my old projects.

Utilizing VX cause I need more practice in it.
 
I've actually got about 3 hours put in, but I realized that my tablet broke recently and couldn't draw stuff (it was gonna be visual novel-ish).

I had to scrap a few things, so right now I'm deciding to simply keep it at 0 hours.


#excuses. I'll update late night :P
 
Even if the time didn't produce anything useful, it still counts. I just wanted to check in with all the people who still had 0 hours, but I'm glad to hear you're still working! :biggrin:
 
I'm scrapping doing a new project and gonna restart on a vx thing (which might help with the chain game thing later on)

I'll change it to like 3 hours (or possibly 5 or 6 hours depending on how much I've done today), but I'd rather not till i got some work to show for it.
 
My old project was called ataraxis.... or ataraxia, can't remember off the top of my head.


I'm trying to do one of those massive game things, where there;s too much to do but gonna try anyways.


The 7 hours were spent mostly on theory crafting and database things, as well as only one or two maps. There's gonna be a crafting system, and for non-named weapons (like excalibur, etc.) there's gonna be variations of these weapons- iron, heavy, enchanted, etc. There's probably an easier way than just creating 4 variations of the same weapons, but hey, whaddayaknow, that's the way I'm doing it.

I'm expecting hundreds of weapon entires in the database, as I've just outlined out swords and there's 90-100 sword entries at this moment (likely more to be added later). It's gonna have swords, spears/lances, bows, guns (which are slightly different, as there are roughly 20-30 gun entries because guns are ancient-type weapons, aka named weapons, and usually cannot be crafted), rods and staffs, and a variety of off-beat weapons like fans, scythes, and shurikens.

There are about 25+ classes in the game that you can develop your character(s) into. Some characters will naturally be more suited to one class than the other. I'm pretty sure the ability development system will be kgc scripts, but I think if that falls through I can develop a sort of sphere-grid-ish system. The battle system will stay classic rpg with some twists, as tactic battle systems are way too much atm for me. One or two hours was spent outlining how the classes would work; certain classes/class combinations have lots of potential to be overpowered like hell.

Got about 4 maps done and tuning them right now. I'm still way behind the whole thing, as I've got only 7 hours on this game done so far, but hey it's not bad for my lazy ass :P
 

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