My old project was called ataraxis.... or ataraxia, can't remember off the top of my head.
I'm trying to do one of those massive game things, where there;s too much to do but gonna try anyways.
The 7 hours were spent mostly on theory crafting and database things, as well as only one or two maps. There's gonna be a crafting system, and for non-named weapons (like excalibur, etc.) there's gonna be variations of these weapons- iron, heavy, enchanted, etc. There's probably an easier way than just creating 4 variations of the same weapons, but hey, whaddayaknow, that's the way I'm doing it.
I'm expecting hundreds of weapon entires in the database, as I've just outlined out swords and there's 90-100 sword entries at this moment (likely more to be added later). It's gonna have swords, spears/lances, bows, guns (which are slightly different, as there are roughly 20-30 gun entries because guns are ancient-type weapons, aka named weapons, and usually cannot be crafted), rods and staffs, and a variety of off-beat weapons like fans, scythes, and shurikens.
There are about 25+ classes in the game that you can develop your character(s) into. Some characters will naturally be more suited to one class than the other. I'm pretty sure the ability development system will be kgc scripts, but I think if that falls through I can develop a sort of sphere-grid-ish system. The battle system will stay classic rpg with some twists, as tactic battle systems are way too much atm for me. One or two hours was spent outlining how the classes would work; certain classes/class combinations have lots of potential to be overpowered like hell.
Got about 4 maps done and tuning them right now. I'm still way behind the whole thing, as I've got only 7 hours on this game done so far, but hey it's not bad for my lazy ass :P