This is a template that has been constructed to adapt to the size of his environment, keeping in a moderate proportion.
Tile sets need to be small and simple for this template to work, see the "In Use" spoiler below for an example in the tileset.
The DAW (Day At Work) template was originally made for a life simulator. It has been designed so any character spriter of any skill can model a person onto it with ease in about 2 minutes, or alot quicker with the colour fill tool on ms paint, it can take 20-40 minutes if you're going to shade him and make it pro.
http://img353.imageshack.us/img353/7274 ... atehz7.png[/img]
Please post your Daw people here so I can use them in a micro-project I'm creating (Just as a break from .hack//rmxp
) I need many towns people to be killed.
Comments on the template's amazingness please 8-)
The side in animation:
http://img59.imageshack.us/img59/9517/d ... tedcr3.gif[/img]
Tile sets need to be small and simple for this template to work, see the "In Use" spoiler below for an example in the tileset.
The DAW (Day At Work) template was originally made for a life simulator. It has been designed so any character spriter of any skill can model a person onto it with ease in about 2 minutes, or alot quicker with the colour fill tool on ms paint, it can take 20-40 minutes if you're going to shade him and make it pro.
http://img353.imageshack.us/img353/7274 ... atehz7.png[/img]
Please post your Daw people here so I can use them in a micro-project I'm creating (Just as a break from .hack//rmxp
Comments on the template's amazingness please 8-)
The side in animation:
http://img59.imageshack.us/img59/9517/d ... tedcr3.gif[/img]
http://img73.imageshack.us/img73/3306/dawtemplateexamplezo0.png[/img]