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Dating System?

Cerone

Member

Hey everybody! I just wanted to ask if it was possible to use something like a "Dating System" in RMXP, just like in games like Harvest Moon or Rune Factory, know what I mean? You have different items and you can give them to boys/girls to get closer and eventually become married. I'm using something like a prototype right now, when you talk to a person you can choose to give him/her something with Choices - so everything you can give is listed, no matter if you have it or not. Is it possible that when you choose "Give present", the inventory opens, you choose something you actually have and give it? I also tried conditional branch ("Do you have that, then ask if you want to give it, if you don't have it, do you have that, etc.") but that's too confusing for me @__@ Thanks for answering in advance :D
 
Yep, it's possible with (*drumroll*) scripting. It's not possible with events only (also surprising), unless you go the very complicated way of putting up a conditional for every possible combination of items. The scripting way will require some not too hard window handling and adjustment, however will give you a scaleable solution to the problem that's user-friendly and a lot cleaner.

And well, the way you mentioned would also work. What you need is a choice option for every item possible (which I guess is a max of 4, unless you want to get fancy with choices), which upon choosing of the player checks via conditional if the item is in possession or not; returning the appropriate message (and getting rid of the item in the first case). Unlike the scripting approach, this is actually easy, shows results after 10 minutes of work put into it, and will make your game perfectly blend in with all the other projects out there.

Considering you're about 10 posts old which have mostly been in request forums, I have a feeling that you won't decide in favor for the scripting approach... In that case, I have a very helpful spoiler in my signature for you to check out, titled something like "Event Engines" - you should give it a read if the third paragraph applies to you.
 

Zeriab

Sponsor

There is no event command for opening the default inventory directly, but you can open the menu and have the player then open the inventory. (Or try a skill)
You can event an inventory yourself and open that directly.
You don't have to do it the silly way Blue say, but Blue is quite right about including scripting will be much more practical.

You can still try to purely event it just for the exercise ^_^

*hugs*
 
another moment where blue tells someone just how life is via the event engine rant, god i love it! that being said, ya a script is 1000 times easier, but if you want to event it i wish you the best of luck
 

Cerone

Member

thanks so much for your answers :D i'm not really good at scripting but i'll have a look at your event engine, BlueScope :3

*hugs Lion back*

Edit:
Okay, I read the spoiler and I completely understand what you're trying to aim at, Bluescope x3 but it doesn't really solve my problem c.c oh well xD
 

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