But Mr. TG did you at all read the description in the mechanics overview?
They are a single assigned AI
The closest resemblance in the pokemon world are the rescue teams (which indeed I was playing)
You did not mention these at all; and in truth it still doesn't work like that
It seems as if you did that grouping simply because there is a "mon" ending
and truth be told I am perfectly willing to change that;
I have never been good at making up names
In fact the closet resemblance in other games are the Navis in Megaman
It would of been most appropriate to call it a Megaman clone
And yet I took steps to avoid such a grouping
The "mon" are not humanoid and do not "jack in"
there is a cryogenics process involved in order to acess "the net" in such a manner
In adition there is a major difference in battle system from all the games mentioned
I am using XAS Abs a Zelda-style system (And if you didn't realize there is no resemblance there)
And I am attempting to create a dark morally challenging story
which is more similar to modern games such as Bioshock or the Witcher
and not the trivial make-believe matters mentioned in such Nintendo games.
I am striving for the perfection presented in the the Witcher's First Act.
Following excerpt taken from the Gamespot Review
Gamespot wrote:":351hstqd said:
It shouldn't be much of a surprise that the line between good and evil here isn't a very thick one. Everything is a murky gray. The first act is simply astonishing in how it plays out. You start off trying to track down the bad guys who raided your witcher fortress and killed one of your pals, but soon get involved in a feud that pits the religious leader and nobles of a hamlet against a witch. However, nobody's hands are clean. One merchant you deal with is in cahoots with the evil cult you're hunting. A guard you help with a ghoul problem turns out to be a rapist. The village priest you're helping cleanse the region of a demonic dog called "the Beast" is actually a misogynistic lunatic. And the witch isn't much better, given that she's sold poison used in a suicide and employed a voodoo doll to make one of the local bigwigs kill his brother. By the end of the act, in a showdown complete with burning torches and pitchforks, you're forced to choose between the woman-hating, rape-loving, cult-affiliated mob and the murdering witch. It makes the most sense to side with the witch because the villagers are an awfully sleazy lot, but doing so forces you to slaughter virtually all of them and leave their town burned to the ground.
So no, The Witcher sure isn't all sunshine and lollipops. But even though you might need a few Prozac pills to handle the game's bleak tone, the story becomes incredibly compelling when you have so much riding on your actions. Characters seem like real people, not the good-evil-neutral triad of stereotypes that populate most fantasy games.
(note I apoligize for my constant comparisons but the Witcher is my favorite game of all time :])
So in the end I hope you read this and smile looking forward to my project
As I look forward to your improved next one