silver wind
Member
Hi, I'm new to the forum, and to ruby language.
I want to make a game where each monster has 30+ states. so I can't use the RMXP's usual database.
yesterday I found "kirbybase"- a file database management system. written in Ruby.
it uses tables as data base, and saves them as text file.
perfect. now I can change the text file instead of 30+ variables.
But how can I enter it to rmxp? when executing: require 'kirbybase' rmxp says: 'no such file' (the file Is inside the game folder).
I tried copy-paste into the script editor, but the code has a lot of : require 'file_x' (time, date, drb, fileutils, yaml, csv,) which, again, rmxp can't find.
I have ruby installed. if I paste a missing file as code in the script editor- does it count like I did: require 'file_x' ?
Aren't some of those files included in rmxp already?
I want to make a game where each monster has 30+ states. so I can't use the RMXP's usual database.
yesterday I found "kirbybase"- a file database management system. written in Ruby.
it uses tables as data base, and saves them as text file.
perfect. now I can change the text file instead of 30+ variables.
But how can I enter it to rmxp? when executing: require 'kirbybase' rmxp says: 'no such file' (the file Is inside the game folder).
I tried copy-paste into the script editor, but the code has a lot of : require 'file_x' (time, date, drb, fileutils, yaml, csv,) which, again, rmxp can't find.
I have ruby installed. if I paste a missing file as code in the script editor- does it count like I did: require 'file_x' ?
Aren't some of those files included in rmxp already?