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Dark Chaos- This is my first VX Game!

What needs the most improvement?

  • The Story

    Votes: 0 0.0%
  • The Heroes

    Votes: 0 0.0%
  • The Villains

    Votes: 0 0.0%
  • The Rebels

    Votes: 0 0.0%
  • The Supporting Cast

    Votes: 0 0.0%
  • who gives a shit

    Votes: 2 100.0%

  • Total voters
    2
Dark Chaos, sounds like a very cliche name, but uhh... most people wouldn't mind cliche so... :unsure:

And also the Neon "Dark Army"...
"Gladstone has the Invaded by the Dark Army."

Dark Army sounds to vague and common, spice it up.

And Rebels, why are they always the good guys? At least put throw some other nation in there to support

And your mapping...

I understand the horror of VX ( mapping ) but your rivers look TOTALLY square, at least make it a bit more "chaotic"?

Its good that you provide backstories and economy, but say, why dont
you put some gameplay into it... like for example different goods are manufactured here and there, as well as "errands" where you go and buy to raw materials and sell it to the manufacturer and deliver the goods.

Characters

Gauchet
"Age-50 but looks like he is 25."
The people of Neon must be very smart, they already know how to use plastic surgery. :)


Justin
Age-23
Race-Human

OH MY WORD, I AM THE HERO!!!

Franklin
Age-20
Race-Human
Class-Dark Knight

Something tells me he is:
Benjamin "Cecil" Franklin

And no sane person would want such young Knight.

Try making the hero older, it wont hurt, because young characters are more panicky and tend to do things the wrong way. :)

Audrey
Age-19
Race-HumanDemon
Class-Mage

It's about time I fix this.


Jefferson
Age-27
Race-Human
Class-Mage

Your doing it all wrong. He should be the head of the party kinda ok.
Its kinda typical

Storyline: Hey at least its kinda original, its not crystals but it involves a little bit of politics.


Suggestions:
1. Enable the player to play politics with the enemy.
2. Have county reinforcements, a rebellion will almost never pull through without outside help. ( Talking about the Independence War intervention by the French )
3. I think more culture in this game would be good.
4. Original classes


Also, I would like it if you add a "features" section so I can see more details about it.
 
I plan on releasing a demo in the next few weeks if possible. I hope no one will get mad but the demo won't have any of the storyline events in it. Right now I'm working on the maps of towns, countries, inside of houses, putting citizens on the maps, etc. I also need to work on the bios of the other 4 playable characters, minor characters, and villains.
 

Numb

Member

Well, honestly,
Even though the game might have a great concept, I will never play it with pitiful mapping.
Your mapping is to empty. It's gross.
Try posting some maps in the Map Improvement Thread.
 
Excuse you LunarEclipse. There is a way to speak to people and give them criticism. Show some respect to your fellow members. There is no reason to try to bring down game developers.

To everyone else I changed Audrey's bio a little bit.
 

Numb

Member

You can take my criticism, and make a successful game.
Or you can make a game, that isn't successful.
Respect you?
Of course I respect you, and I want you to improve.
Your mapping just isn't good.
I am going to to redo this map part for you:
Clarskville3-1.png

And show you how to use the tiles.
Okay I just did a quick example:
I might have made it to "Wild life" but your buildings are so far apart it seems like its kind of a naturey kind of town. Notice the different grass and water tiles.
The grass and water tiles you used were for the world map grass, and the ocean.
REdo.png
 
LunerEclipse, that map is better but still unnecessarily yellow.

The mapping isn't horrible by any standards and I've certainly seen much worse but it could use a bit of a touch up. Most of it could be solved with simply making the maps smaller (speaking for the indoor maps here) With the outdoor ones, the large-ish flat areas of grass are what detract from the quality the most. Either shrink down the size a bit or add some more flora like weeds or deep grass.

And just so ya know, LunarEclipse was giving you solid criticism. It doesn't need to be said in a "nice" way to be valid and taken into consideration. You have to accept people's advice and comments, regardless of how it is said, okay?
 
I don't have to accept disrespectful remarks. Criticism is fine but say that my work is pitiful and gross is disrespectful to any gamer. I don't accept disrespect from anyone.
 
Dadevster":20b9990q said:
LunerEclipse, that map is better but still unnecessarily yellow.

The mapping isn't horrible by any standards and I've certainly seen much worse but it could use a bit of a touch up. Most of it could be solved with simply making the maps smaller (speaking for the indoor maps here) With the outdoor ones, the large-ish flat areas of grass are what detract from the quality the most. Either shrink down the size a bit or add some more flora like weeds or deep grass.

And just so ya know, LunarEclipse was giving you solid criticism. It doesn't need to be said in a "nice" way to be valid and taken into consideration. You have to accept people's advice and comments, regardless of how it is said, okay?

What do you mean his map is better? It's a clusterfuck of shit. Criticism literally defines as..
The practice of analyzing, classifying, interpreting, or evaluating literary or other artistic works.


Criticism isn't "Your map isn't good. Look at mapping improvement thread."

Clarskville3-1.png

Criticism is "Here is what I find off about your mapping: In this screenshot the grass is empty, the flowers are more too uniform, the water is too square."

"Here is what I think you could do to improve it: Add a different type of grass tile, make the water more oval like, add tree tiles, keep in mind that nature isn't synonymous and uniform when you lie tiles"


ClarskvilleShopVersion2.png

"This is a pretty good example.. however the one thing that bugs me is that the roof tile leads off and doesn't have a wall tile near the vase and boxes."

ClarskvilleBar.png

"Try adding a doorway so the exit wont be so confusing. This goes for all your inside maps. If you don't add a doorway atleast add arrows that show the exit."
 
LostPetal":38uf07ns said:
What do you mean his map is better? It's a clusterfuck of shit. Criticism literally defines as..
The practice of analyzing, classifying, interpreting, or evaluating literary or other artistic works.
I never said it was good criticism. I meant that LunerEclipse was offering advice and it got rejected. It wasn't the most insightful critique but he was still offering his advice and what he thought of it, even if it was "disrespectful". You can also define criticism as "the act of pointing out the faults of something, usually unfavorably" or "a critical observation or remark" but let's not get technical into all of this since that would be missing the point.
 
screenie01ml7.jpg


That's still a bit confusing Franklin. The above screenshot was what I meant by doorway.
(This is not my map by the way.. just a reference screen for a doorway)
 
I really like the look of some of this.

Only complaints I have one mapping is the grass could use maybe a few bits of longer grass (patches to take away some of the linearity) and maybe a couple more paths as the town looked quite easy to get a bit lost in.

apart from that I liked what I saw and I love the interior work on the buildings its not a cluster fuck but it has a lot to it.

Keep up the good work and good luck
 
Thank you for your comment Corleonis. I may add some paths but I have to find a good place to put them. The first town is rather large but the second one is smaller.
 

Mega Flare

Awesome Bro

okay you made a mistake on one of your classes
Dark Knight
Strengths-High Attack Power, High Weapon Defense, Can use most weapons, High Magic Energy, Can use Light Magic.
Weaknesses-Can not use light magic, Low Magic Energy,
How can he have High Magic Energy and Low Magic Energy at the same time dude?
 

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