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Damn you, writer's block.

It's been five months or so since I've started working on my project The Chao Tales (link), and I still have zilch for a plot. Good and original plots uusally come to me within weeks or so, but it's usual nothing has come up from my mind...which made me thing I have been having trouble penning a storyline for The Chao Tales. So, I believe I would like some help penning up one for the game, to give it some more flavor; which it could really use.
 
You know what helps me in this problem? I sit down out in the woods behind my house (although you probably don't live next to a forest lol) and then I sit and I think about everything I love about nature and worlds which I'd love to write about -- well, dream about dwelling in lol

If its writer's block you have, take a few days off and then try to get inspired again. For me, I listen to classical music and either head out to the forest, or look at beautiful photos around the world.

Depending on what it is your writing about, try to get inspired by something close to the subject...Like if you are writing about giant, alien cats/lions, try to watch cats/lions in action or something. :biggrin:

I hope I helped a fellow writer. :heart:

Good luck!
 
Anyhow, I had finally came up with a basic plot for my game, and I would like an opinion on it's structure and design so far. Note, it's a WIP.

he basic idea: Once again, Dr. Eggman is on a search for the seven chaos emeralds to fuel another
doomsday device of his named the Chaos Ray (WIP name btw), and from an encounter with Eggman
during the beginning of the game, the hero decides they have to stop Eggman from collecting all the chaos
emeralds. (merely for chivalry and reasons like the belief to do well but it could also be personal reasons
from the hero) However, the first encounter with Eggman is scripted so that the player loses the first chaos
emerald either way, to open the plotline for a weakened blast from the Chaos Ray that turns all the major
Sonic canon characters into Chao. The player can fight Eggman later though, and if they win; they earn
back that chaos emerald.
Also focusing on gameplay and interactivity, the player will have a specific amount of time to complete a stage. If they fail to complete it under the time limit, Eggman will steal the stage's chaos emerald. This opens a point for interactivity, where the number of chaos emeralds the player has at the end of the game will determine the ending.

Note: I know, the concept of being in a race against Dr. Eggman for the CEs is pretty cliche but nearly all of the non-spin off games use this. Besides, it's better than no plot at all! :D
 

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