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Damagesound with animation in the Battle

Good afternoon to the Community... I'm gilgomesch(new) and please excuse my bad english. I'm come from a german rmxp site, but i can't found a special script:

I use the cyber sam sideview Battle system, but i make a Monstercatch Game not a Fangame(like Pokemon and more), some independently game, with diferent and new ideas.

Now the Problem is that the Damagesound is standadly just one and no Animations, but i need some script with a normal Damagesound and a special Damagesound with Animation, when the attack is effective to the Oponent just like the Pokestarter kit. For Examble:
When you use Thunder to a Birdlike Monster, that Birdmonster lose some feather and you hear a specific Damagesound.

or:

You use a Powersmash to a Rockmonster, he will use some rock's with a special Damage Sound.
 
I apologize for not being able to help, but I'd figure I may help describe what he means for those who aren't sure.

What he is requesting is a script that, upon an attack that is 'Super Effective!' (Think when you use a lightning attack against a water element, or a fire attack against a plant), plays a different attack sound effect rather than the normal set one.

You know, for those who haven't played Pokemon.

Good luck in your script hunt!

:smile:
 
Thanks! But i searching for a long time... The only script that was interesting is the Pokemon starterkit, but this (Element)script isn't compatible with the Cyber-sam-sideview script...
 

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