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Damagecount Delay script, or something similar.

Greetings Scripters.  :shades:

I've been experimenting with a few scripts for a while in RPGVX, and i have a few skills which have a "delay of impact" or a long animation.
Now my question is, if there is a possible way or simple script to let the game know that certain skill ID's show the damagecount at a specific frame/moment?
I'm currently working with the SBS 2.7 battle system script, but from my knowledge there isn't much of a possibility to let that one know which ID's show the damagecount at what time.

It's always bugging me that the damage shows directly on the first frame, and not let players wait until the animation ends or when the time of impact is.
It has this certain way of feeling that players are hoping to survive a strong attack. It makes the battles more "Epic" and less rushed.. if you catch my drift  :tongue:

Any ideas or suggestions would be delightful.  :thumb:
 

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