Is there any way to make it so that if you use a Gun or if you use a Melle weapon that the damages can be different depending on your level?
For Example: There are several characters to choose from in my game. One happens to be skinny and weak, but is very accurate with a rifle. Another man has never used a gun in his life, but is very strong and would rather use a bat or a steel pipe.
Both of these characters advance differently when they level. But Damage is still calculated the same way for both the Handgun and the Baseball Bat. How can I make it so that lets say Ranged Weapon damage is calculated one way and Close Combat damage is handled another. Because damage is always damage = (atk - (enemy def / 2)) * (20 + str) / 20 and guns don't require strength, but hand weapons do.
Any ideas?
For Example: There are several characters to choose from in my game. One happens to be skinny and weak, but is very accurate with a rifle. Another man has never used a gun in his life, but is very strong and would rather use a bat or a steel pipe.
Both of these characters advance differently when they level. But Damage is still calculated the same way for both the Handgun and the Baseball Bat. How can I make it so that lets say Ranged Weapon damage is calculated one way and Close Combat damage is handled another. Because damage is always damage = (atk - (enemy def / 2)) * (20 + str) / 20 and guns don't require strength, but hand weapons do.
Any ideas?