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Damage based off INT and skill renaming

I am wondering if its possible for an actor or weapon's damage to be based off the Intelligent attribute rather than the default Strength attribute? I'm not good at eventing or scripting and would like a request on getting this system to work.

This one is rather minor, how would I rename the Skill to something else that "only applies to certain actors". A good way to explain it is say Actor 1's "Skill" command would be called SwdTech and Actor 2's "Skill" is named Magic.

Thank you for your help, would await patiently.
 
I may say that's pretty much posted here, somewhere... I remember there was someone who posted a translation of the VX battler command window for XP.

I could also do that with a simple module where I could set some Constant that stores the actor ID and whenever you change from one battler to another, it'll update the command name properly.

What kind of battlesystem are you using? I made this for the default one... yeap, I did, here's the link to my post...

Last Fighter XP
 

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