#--------------------------------------------------------------------------
# - Change the battle pose for an enemy
# number : pose' number
#--------------------------------------------------------------------------
def enemy_pose(number ,enemy_frames = 4)
change(1, 5, 0, 0, 0, false)
end
No he doesn't. It is very possible to use battlers of any size. You need to use a case statement in the code.DerVVulfman said:kinda possible... but you'll be stuck with monster battlers of only 64x64 in size. In the code, Cybersam has it hardwired to that size.
def enemy_pose(number ,enemy_frames = 1)
class Sprite_Battler < Animated_Sprite
attr_accessor :battler
attr_reader :index
attr_accessor :target_index
attr_accessor :frame_width
def initialize(viewport, battler = nil)
super(viewport)
@battler = battler
@pattern_b = 0 #
@counter_b = 0 #
@index = 0 #
if @battler.is_a?(Game_Enemy)
case @battler.name
when "EnemyName"
@frame_width, @frame_height = x, y
#blahblah rest of the case statement
end