1. Yes I have searched the forum, and have not found exactly what i needed. It did answer some of my problems, but not this one specificly. (Forgive me if I'm wrong, I checked last about 30 min prior to this post.)
2. The problem: The cutscene in question has two events, set up like this:
What is going on: During the scene, the second party member (Sophia) is placed on the map next to the player. Near the end, this piece of the event is supposed to make Sophia rejoin the player, supposedly "walking" into him and then disapearing. Yes, Through IS checked during her move route. But the problem is that she doesn't disapear when "Wait for Movement Completion" is checked and AutoRun stays in effect. However, if I remove Wait For Movement Completion, she moves as planned, AutoRun turns off, but the player can move before Sophia can, leading to an odd experience. It isn't fatal nor does the game complain with errors, but it is definetly odd.
Is there a way I can fix this, or should I just ignore it and move on?
(p.s. If the imageshack link doesn't work, my bad. Im new at this.)
2. The problem: The cutscene in question has two events, set up like this:
What is going on: During the scene, the second party member (Sophia) is placed on the map next to the player. Near the end, this piece of the event is supposed to make Sophia rejoin the player, supposedly "walking" into him and then disapearing. Yes, Through IS checked during her move route. But the problem is that she doesn't disapear when "Wait for Movement Completion" is checked and AutoRun stays in effect. However, if I remove Wait For Movement Completion, she moves as planned, AutoRun turns off, but the player can move before Sophia can, leading to an odd experience. It isn't fatal nor does the game complain with errors, but it is definetly odd.
Is there a way I can fix this, or should I just ignore it and move on?
(p.s. If the imageshack link doesn't work, my bad. Im new at this.)