pktpaladin
Member
Hey all,
I'm trying to utilize the battle system similar to that of Final Fantasy 2 (NES), SaGa Frontier, and SaGa Frontier II. Essentially, the character levels up certain statistics and skills by using those particular statistics and skills repeatedly. For example, if your character consistently used the Fight command in battle, he/she would gain strength, weapon accuracy, etc. designed to make him/her a better fighter.
However, I'm unsure of how to actually go about doing this in any of the RPG Maker programs. What I essentially need to do is create an array of variables that keeps track of how often each specific character uses each command. Then, that variable needs to be compared to some value so that once the variable surpasses that value, the character's statistic goes up by some number.
Any ideas on how I could do something like this?
I'm trying to utilize the battle system similar to that of Final Fantasy 2 (NES), SaGa Frontier, and SaGa Frontier II. Essentially, the character levels up certain statistics and skills by using those particular statistics and skills repeatedly. For example, if your character consistently used the Fight command in battle, he/she would gain strength, weapon accuracy, etc. designed to make him/her a better fighter.
However, I'm unsure of how to actually go about doing this in any of the RPG Maker programs. What I essentially need to do is create an array of variables that keeps track of how often each specific character uses each command. Then, that variable needs to be compared to some value so that once the variable surpasses that value, the character's statistic goes up by some number.
Any ideas on how I could do something like this?