Hello all! I was just going thru some of those nice battle system around, trying to gather out some ideas for a new cbs...
But afterall it seemed to be rather mind-peaceful to take base on a existing cbs and codeup for the differences...
So what cbs did i have in mind? Ahem, the graceful "Custom ATB + PseudoActive BattleSystem" of some sort...
features
Background
I am pretty new around rmxp... some years ago i had something going on rm2k3, but back then my pc did go kapuf along with my data... i decided to retry with the scripting in rmxp, but my lack of experience in object-oriented-thingie had me pretty much confused.
Coding I have done so far
hmm... err.... nothing except some naugthy scratches...
Soooo... as i was saying, i COULD base on an existing ABS and add the atbs...
Now to some questions!
Questions
Remarks
But afterall it seemed to be rather mind-peaceful to take base on a existing cbs and codeup for the differences...
So what cbs did i have in mind? Ahem, the graceful "Custom ATB + PseudoActive BattleSystem" of some sort...
features
- ATB gauge fills while waiting
- When ATB is full, gives character some ActiveTime
- In ActiveTime, it would be as plain as a ABS, focusin on one actor
- Multy-actors display
- Focus on active actor change by cancel button
Background
I am pretty new around rmxp... some years ago i had something going on rm2k3, but back then my pc did go kapuf along with my data... i decided to retry with the scripting in rmxp, but my lack of experience in object-oriented-thingie had me pretty much confused.
http://img85.imageshack.us/img85/5623/yubattlepn3.gif[/IMG]
This is a nasty paintbrush-edited attempt of recreating what i had in rm2k3... atb bars were actually just changing colors from black to white...
This is a nasty paintbrush-edited attempt of recreating what i had in rm2k3... atb bars were actually just changing colors from black to white...
Coding I have done so far
hmm... err.... nothing except some naugthy scratches...
Soooo... as i was saying, i COULD base on an existing ABS and add the atbs...
Now to some questions!
Questions
- is there a need to event in parallel process to keep the atb flowing on over active time? or can it be made by script? it could use sleep(time) or something?
- is there an analog method for those "parallel process" / "autostart" events in scripting?
- is there a way to put simultaneous scripts in loops running? that solves all. does that solves all?
- would it be possible (begginer-to-intermediate-scripter-possible) to fuse an ABS with the Scene_Battle, mixing in with the Scene_Map and stuff? to start battles with the event command and activate the events in troop database?
Remarks
- i'm not asking for scripts / scripting, just some advices...
- Thanks readers!!
- for eventual helpers i would gratefully wash your dishes, just attach them on my mail... or i could trade it with some... err... gratitude!