It seems I've come accross a problem. I have a autorun event that will send the player to another room, turn on a switch, and go back again. Then the autorun event will disapear. But, since the player's location varies, I have it record the proper variables for the player's X, Y, and Map ID, then have the transfer event go off of those variables. No problem, right? Well, I tested it out in game and when the player came back, he was in some location in top-left area of the screen! Any help is appreciated. Here's a screenshot of the event:
http://img162.imageshack.us/img162/3152 ... lesne9.png[/imgzoom]
http://img162.imageshack.us/img162/3152 ... lesne9.png[/imgzoom]