Thanks for the reply,
I'm well aware that there isn't a RPG::Current_Event class, I was just giving an example on the call method I was looking for.
Basically, I'm indexing all the NPCs to have their own information, their index is the event id. Then I'd call the "Set_Npc" method from the event.
def set_npc
npc_id = $game_system.map_interpreter.event_id
npc_name = $cur_name
npc_gold = $cur_gold
npc_polarity = $cur_polarity
npc_faction = $faction_names[$fid]
if $npc[npc_id]
$npc[npc_id].gold = $npc[npc_id].gold
#p "NPC Exists"
#p "NPC, Gold: #{$npc[npc_name].gold}"
else
$npc[npc_id] = NPC.new
$npc[npc_id].gold = npc_gold
$npc[npc_id].polarity = npc_polarity
$npc[npc_id].name = npc_name
$npc[npc_id].faction = npc_faction
#p "NEW NPC"
end
end
So that's what I'm using it for, this method is ONLY called from the event, and all seems to be working ok.
Thanks for the help, I appreciate it.
-Webgovernor