blazingamer
Member
I modeled a cross command system for battle since my brother likes them. So in my spare time I made it.
Instead of using pictures, it uses 32 x 32 pixels icons. You can change the size of the icons to what ever size you want, but it will take a bit of adjustments in the script.
To use it in battle, replace
with
To use it, you can either make your own icons or if you want, use these provided for you
http://www.creationasylum.net/uploads/m ... 159701.png[/img]
http://www.creationasylum.net/uploads/m ... 159758.png[/img]
http://www.creationasylum.net/uploads/m ... 159745.png[/img]
http://www.creationasylum.net/uploads/m ... 159727.png[/img]
http://www.creationasylum.net/uploads/m ... 159715.png[/img]
Code:
#==============================================================================
# CrossCommand
#
# Blazingamer
# -----------------------------------------
# Makes a pretty command window in a shape of a cross like in Wild Arms
#==============================================================================
class CrossCommand < Window_Selectable
def initialize
super(320 - 128, 160 - 128, 256, 256)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = 0
@commands = ["attack", "magic","defend","items","run away"]
@item_max = 5
draw_item(0, 32,32,"Attack")
draw_item(1, 32,0, "Magic")
draw_item(2, 64,32,"Defend")
draw_item(3, 0,32, "Items")
draw_item(4, 32,64, "Run")
self.active = false
self.visible = false
self.index = 0
end
def draw_item(index, x, y, icon)
bitmap = RPG::Cache.icon(icon)
self.contents.blt(x, y, bitmap, Rect.new(0, 0, 32, 32))
end
def update_cursor_rect
if index == 3
self.cursor_rect.set(0, 32, 32, 32)
elsif index == 2
self.cursor_rect.set(64, 32, 32, 32)
elsif index == 1
self.cursor_rect.set(32,0,32,32)
elsif index == 4
self.cursor_rect.set(32,64,32,32)
else
self.cursor_rect.set(32,32,32,32)
end
if Input.press?(Input::LEFT)
@index = 3
elsif Input.press?(Input::RIGHT)
@index = 2
elsif Input.press?(Input::UP)
@index = 1
elsif Input.press?(Input::DOWN)
@index = 4
else
@index = 0
end
end
end
class Scene_Battle
def update_phase3_basic_command
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
phase3_prior_actor
return
end
if Input.trigger?(Input::C)
case @actor_command_window.index
when 0
$game_system.se_play($data_system.decision_se)
@active_battler.current_action.kind = 0
@active_battler.current_action.basic = 0
start_enemy_select
when 1
$game_system.se_play($data_system.decision_se)
@active_battler.current_action.kind = 1
start_skill_select
when 2
$game_system.se_play($data_system.decision_se)
@active_battler.current_action.kind = 0
@active_battler.current_action.basic = 1
phase3_next_actor
when 3
$game_system.se_play($data_system.decision_se)
@active_battler.current_action.kind = 2
start_item_select
when 4
enemies_agi = 0
enemies_number = 0
for enemy in $game_troop.enemies
if enemy.exist?
enemies_agi += enemy.agi
enemies_number += 1
end
end
if enemies_number > 0
enemies_agi /= enemies_number
end
actors_agi = 0
actors_number = 0
for actor in $game_party.actors
if actor.exist?
actors_agi += actor.agi
actors_number += 1
end
end
if actors_number > 0
actors_agi /= actors_number
end
success = rand(100) < 50 * actors_agi / enemies_agi
if success
$game_system.se_play($data_system.escape_se)
$game_system.bgm_play($game_temp.map_bgm)
battle_end(1)
else
$game_party.clear_actions
start_phase4
end
end
return
end
end
end
Instead of using pictures, it uses 32 x 32 pixels icons. You can change the size of the icons to what ever size you want, but it will take a bit of adjustments in the script.
To use it in battle, replace
Code:
@actor_command_window = Window_Command.new(160, [s1, s2, s3, s4])
with
Code:
@actor_command_window = CrossCommand.new
To use it, you can either make your own icons or if you want, use these provided for you
http://www.creationasylum.net/uploads/m ... 159701.png[/img]
http://www.creationasylum.net/uploads/m ... 159758.png[/img]
http://www.creationasylum.net/uploads/m ... 159745.png[/img]
http://www.creationasylum.net/uploads/m ... 159727.png[/img]
http://www.creationasylum.net/uploads/m ... 159715.png[/img]