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Critical Hits - More than *2 damage?

For my Zombie game, I want to incorporate a type of "headshot". Pretty much, if you get a critical, it will guarantee a kill on a zombie, zombie dog, etc.

Is there a way for me to make the damage change from being a multiple of 2 to a multiple of lets say... 10?
 
Yep, if you go to Game_Battler 3 in the script editor, and search for line 59(self.damage *= 2)
Change that line to this:
Code:
self.damage *= 10
If you wish to increase/decrease the the critical multiplier just change the number so that it suits you.
Hope that helps :thumb:

Over and out - Gando
 

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