#===================================================
# â– ATS - Advanced Time System
#===================================================
# Rewiten by Near Fantastica
# Date: 23.07.05
# Version: 1
#
# Written by Dubealex
# Date: 26.11.04
#===================================================
ok i'm using this script, and i want for when its spring and summer for an even to activate. see i'm using crops in my game and i want so that you can only get them during a certain season. i am planing to use this by way of an event.
lets say i have like a conditional branch that if its spring or summer the even is active. something like that. or if anyone would have any other idea it would be good, i'm a major novice but i want this, any help would be good.
# â– ATS - Advanced Time System
#===================================================
# Rewiten by Near Fantastica
# Date: 23.07.05
# Version: 1
#
# Written by Dubealex
# Date: 26.11.04
#===================================================
ok i'm using this script, and i want for when its spring and summer for an even to activate. see i'm using crops in my game and i want so that you can only get them during a certain season. i am planing to use this by way of an event.
lets say i have like a conditional branch that if its spring or summer the even is active. something like that. or if anyone would have any other idea it would be good, i'm a major novice but i want this, any help would be good.
#===================================================
# â– ATS - Advanced Time System
#===================================================
# Rewiten by Near Fantastica
# Date: 23.07.05
# Version: 1
#
# Written by Dubealex
# Date: 26.11.04
#
# Thanks to Satana_81 for the test tilesets
#===================================================
#===================================================
# â–¼ CLASS Advanced_Time Begins
#===================================================
class Advanced_Time
attr_reader :define_start_sec
def initialize
@weather_pattern = []
@cycle_period=[]
@tint_period=[]
@cycle_season=[]
@name_period=[]
@name_season=[]
@name_month=[]
@name_day=[]
@start_clock=[]
@start_date=[]
=begin -----------------------------------------------------------------------------------------------------
â– Advanced Time System Settings:
---------------------------------------------------------------------------------------------------------
â–¼ Day Night System Transitioning :
The DNS is built in to the time system and therefore any map you want to have the DNS
active on place a "*" in the name of the map.
---------------------------------------------------------------------------------------------------------
â–¼ Method of Season Transitioning :
â—
# â– ATS - Advanced Time System
#===================================================
# Rewiten by Near Fantastica
# Date: 23.07.05
# Version: 1
#
# Written by Dubealex
# Date: 26.11.04
#
# Thanks to Satana_81 for the test tilesets
#===================================================
#===================================================
# â–¼ CLASS Advanced_Time Begins
#===================================================
class Advanced_Time
attr_reader :define_start_sec
def initialize
@weather_pattern = []
@cycle_period=[]
@tint_period=[]
@cycle_season=[]
@name_period=[]
@name_season=[]
@name_month=[]
@name_day=[]
@start_clock=[]
@start_date=[]
=begin -----------------------------------------------------------------------------------------------------
â– Advanced Time System Settings:
---------------------------------------------------------------------------------------------------------
â–¼ Day Night System Transitioning :
The DNS is built in to the time system and therefore any map you want to have the DNS
active on place a "*" in the name of the map.
---------------------------------------------------------------------------------------------------------
â–¼ Method of Season Transitioning :
â—