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Creating an MMORPG

Some friends of mine, and myself, are going to be building an MMORPG using RPG Maker software. However, we are unsure of which program to use. XP or VX?  We aren't incredible at scripting so we will be asking for people to help work on this project with us, but at a later date.  I personally have a lot of experience in web design and will be doing the majority of that work.  But back to my original question.  If one were to go about making an mmorpg with RPG Maker, would it be best to use XP or VX? Any input would be appreciated. Thank You.
 
Well...it would recquire some mad scripting skills which no one one my dev. team has....we only have about three people, so its not really taken off yet.  But we're all pretty good at designing, which is what we'll probably do.  It has been done, but I think it will recquire some work with actual Ruby as well. (Link external ruby with internal RGSS) and etc.  This is all technical mumbo to me. I just read it on another forum. But I know it can be done, and we need some scripters to hop aboard. If someone wants to help make sprites or something like that, that would be cool.  Everyone who helps will be credited, but unfortunately, we're all poor so pay probably won't happen unless some amazing scripter can set up an online store thing for the players of the game to buy extras and whatnot.  Its gonna take a lot of work....but I believe it CAN BE ACCOMPLISHED!!!
 
More than possible, however you WILL need to be literally an expert in RGSS while using netplay only as a base..the rest is up to you.

It is indeed only for XP, you will also need a ruby (or C++) styled server to run it...and...fair knowledge of running databases outside of RMXP.

You'd be better off buillding an MMO from pure scratch...however...if anything make sure you have it planned to the exact detail before you go to coding/mapping/etc.
 
its interesting that this was posted here...I've been looking into it for fun lately. The netplay v 2.0 is missing a lot of components and things. I've gotten the server running and messed with it a bit. The big thing that it is missing is a battle system. With all of the other scripts, it is hard to find a battle system that would work with a multiplayer system...Most of the program needs to be reprogrammed to get a decent battle system to work. the version 1.8 or something had a PVP system but it wasn't set up right...so the system lagged up a lot....I've been messing around with it also trying to make some maps and it is very confusing to work with if you don't know ruby very well. I would go with what the others suggested and start from scratch....

good luck!!
 
Well thats the thing, we all want to make this happen, but none of us can script in any real language.  We're mostly just trying to find some good scripters who would want to get involved and help out of the goodness of their own hearts.  Thats the reason we want to use RMXP, because we (or at least myself) enjoy the mapping aspect of RMXP and the easy setup...etc. The whole point is basically we would be the designers and we're looking for scripters.  Its as simple as that.  Since I personally don't plan on going to college to program games (slight career risk maybe?) I just want to be a crucial design member of an MMORPG. I want to be involved in the development process.  So I came up with the idea of recruiting scripters from RMXP.org  If someone reads this and wants to hop on the project, be my guest, but we really only need amazing programmers right now, unless you want to design sprites, cuz i personally dont want to have to do that myself.
 
Yeah, scripters helping "out of the goodness of their hearts" is in short supply sadly..I'd help out but I'm bogged down with non-RMXP coding and RMXP coding.

Hmm, if you have a VERY good design and setup, you can likely recruit some help, you just need to give a good presentation, as said, Netplay 2.0 is basically incomplete, which is why you'll need scripters to "finish it", because 2.0 is basically a base, kind of like how RM series is the base the and game you make with it is up to you.

MMORPGs (or ORPGs in the case of RMXP) is a lot of work, long as you have a great design and fully planned ahead, you can find someone to help no problem! Fair warning though, people have a pessimistic outlook on people making MMOs/ORPGs, they say it will fail by default, so don't let it turn you away from your goal. Good luck, and just make sure to have a damn good design plan before doing anything.

You should check out where the Netplay forums are (I'm not sure on address where its located now...its on another RM website like this) if you need any help with that script.
 
I don't mean to be big headed, but I see myself as an alright scripter, and I have trouble with Netplay+.

I do not know if Netplay+ is compatable with VX or not, it probably is actually, with some minor edits for RGSS2 (but don't ask anyone to convert it for you, they will just laugh). XP is probably your best bet.

Netplay+ 1.6.3 is the easiest to set up and get running, but the server has a few game-and-server-crashing errors every so often. The maker didn't release the source code, and while he has now come back (at RPG Palace at least), he lost the sourcecode in a computer crash or something.

Netplay+ 2.0 is the most functional and the "best" one, but it's also the hardest to set up, and well... you seriously need to learn a lot of RGSS to be able to use it.

Then there's the option of making it yourself. Try looking at the "required" scripts of 1.6.3, and learn from them. By "required" scripts, I mean the ones that aren't just GUI additions, or gameplay additions; but the ones that make the game playable online (such as Sprite_Netplayer, Module Network, etc). Some things such as the TCP modules are ready made by Ruby (I found out Golden_Aurora3 did not make them, they simply put their name on them. They are found in the Ruby source files, accessible to anybody.)

MMORPGs (or ORPGs in the case of RMXP) is a lot of work, long as you have a great design and fully planned ahead, you can find someone to help no problem! Fair warning though, people have a pessimistic outlook on people making MMOs/ORPGs, they say it will fail by default, so don't let it turn you away from your goal. Good luck, and just make sure to have a damn good design plan before doing anything.

I absolutely HATE this. It's true, everyone says this when they look at an online game project. The only reason people fail at them is because they don't get support, because people think they will fail.

I was going to make a system called Online RPG Admin, but... I don't have the time anymore that I wanted to put into the project unfortunately, as unseen events came up, and between working on an online system and my own game, my own one takes presidence unfortunately. This is the main problem: anybody who has the ability to make an online game, will make an online game, rather than an online gaming system. Or, they are now professional scripters / programmers with their own jobs or scripting to worry about.
 
Yeah, we're gonna use XP. Its easier, cheaper, and in my opinion, better.  We are all basically retards at scripting though. Literally. I don't know ANY RGSS/Ruby etc.  So I am basically just design.  Thats the big problem facing our devteam, is that we are all designers, and we need programmers to make our dreams come true.  If any programmer wants to help, we would gladly accept them.  Anyone who helps will be featured in the credits of the game and of course given incredibly unfair advantages as a player mod :p  but as far as money goes, we will work on setting up a pay-for-extras system to make some money to pay people who help, but as of right now, the project is basically just to be involved. Right now we need people to help set up an online MMORPG in general.  Then we will work on getting scripters to make battle systems, chat systems, etc.  We're planning a lot of stuff so anyone who wants to help just say so in a post.
 
you know, if your looking for a team, you should make a post with everything once you're ready with everything about your game. Me and my friends would help if you want it...We have a lot of ideas and I have some very basic scripting knowledge...i also have a website were you could host everything.....Let me know!

Good Luck!!!
 
Alright! Sounds good.  As for web hosting, thats fine dude, we can manage all that.  We will probably contact you later once we have all our ideas gathered together. Right now its all basically one big brainbomb.  :p
 
ok...your about the same place that we are...just a bunch of ideas on some random scratch sheets of paper...I been working on some minor coding right now but I don't want to go to far into it because then the scripts may have to be modified or completely redone....but yeah...that'll be cool...anyways...so that we don't get completely off topic here and get this closed...What does everyone else think of netplay+??? (Yes, I know its not my topic, but were getting very sidetracked  :tongue:...) What are your opinions about it? Anyone with experience using the system know the big difficulties. Personally, I kind of like what I see with it, yet it is very hard to add things to it. I've tried adding a battle system, and none that I could find would work by default with it other than the standard battle system, which you can't use in an online game. Anyone know a good battle system for this??? The only one that I found that somewhat worked was one made by blizzard (alias Boris Mikić)...it seems to work ok, but it has some bugs in it...Anyone know a good battle system and what do to make a good system (ie. bugs and faults in the netplay+ that could be improved/ fixed)....?????
 
I dunno but in my opinion i think making online game using mark overmars game maker is easier than using RPG maker for online game purpose
although you will focus your effort on graphics mostly than programing the engine
because you will start from scratch with it
 

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