Skyla Doragono
Sponsor
Yes, this is another World Map question, but of a different kind. If this is too complicated for this section, feel free to yell at me, but I figured this was the best place to ask. :|b
I'm looking to create a world map system like found in the DS game Lost Magic, and other similar games. In Lost Magic, the World Map is more like an actual map; as you complete more of the story, new places you can go to are unlocked, and your character travels along a set path that appears between the different symbols that signify a new place you can travel to. Pressing up or down, left or right will automatically make your character walk to the next location in that direction, as if you were selecting options from a menu. When you arrive at a place, a brief pop-up with the name of the location will appear on screen, and when you leave that place, it goes away. Pressing the confirm key while at a location you can enter will take you to the corresponding map for that place. Exiting a location, or being forced back to the world map by other means needs to be possible without screwing up the movement.
Have some screen shots so you can at least get a general idea of what I'm referring to:
A similar, more well known example of this system can also be found in games like the Final Fantasy Tactics series of games, and other strategy RPGs.
So... how do I do this?
I'm looking to create a world map system like found in the DS game Lost Magic, and other similar games. In Lost Magic, the World Map is more like an actual map; as you complete more of the story, new places you can go to are unlocked, and your character travels along a set path that appears between the different symbols that signify a new place you can travel to. Pressing up or down, left or right will automatically make your character walk to the next location in that direction, as if you were selecting options from a menu. When you arrive at a place, a brief pop-up with the name of the location will appear on screen, and when you leave that place, it goes away. Pressing the confirm key while at a location you can enter will take you to the corresponding map for that place. Exiting a location, or being forced back to the world map by other means needs to be possible without screwing up the movement.
Have some screen shots so you can at least get a general idea of what I'm referring to:
A similar, more well known example of this system can also be found in games like the Final Fantasy Tactics series of games, and other strategy RPGs.
So... how do I do this?