Hey guys.
I'm doing this little part of a map, where the player hits an edge and automatically jumps to a piece of land in the middle of water. Then, there's another piece of land in the water, that he needs to jump to. And so on until he reaches the end.
The problem here is that it's not working the way I want it to.
For the first one, I have a conditional branch, saying if the player is facing up, then he will jump 2 tiles up. But then, what's supposed to happen is when you face a different direction, he is supposed to jump forward (2 tiles up) or back, to where he came (2 tiles down).
The problem I have encountered here is that he needs space to move before he reaches the event so the conditional branch works when he faces a determined direction. But what I want to happen is that when you reach that tile, you simply face up (you're already facing up, so press UP again) to move on forward, or simply face back to jump back.
Ideas?
I'm doing this little part of a map, where the player hits an edge and automatically jumps to a piece of land in the middle of water. Then, there's another piece of land in the water, that he needs to jump to. And so on until he reaches the end.
The problem here is that it's not working the way I want it to.
For the first one, I have a conditional branch, saying if the player is facing up, then he will jump 2 tiles up. But then, what's supposed to happen is when you face a different direction, he is supposed to jump forward (2 tiles up) or back, to where he came (2 tiles down).
The problem I have encountered here is that he needs space to move before he reaches the event so the conditional branch works when he faces a determined direction. But what I want to happen is that when you reach that tile, you simply face up (you're already facing up, so press UP again) to move on forward, or simply face back to jump back.
Ideas?