I made a steal money/exp event system for my game, but I came across
a problem illustrated in these pictures:
http://i107.photobucket.com/albums/m316 ... nshot1.png[/img]
http://i107.photobucket.com/albums/m316 ... nshot2.png[/img]
Elwood is at level 51 with an EXP Glove, which increases the chance of
stealing and doubles the EXP stolen, equipped.
See the problem? According to basic math, the lowest amount of EXP
potentially stolen is 200 (100*2), and there is a 100 percent chance
(1/1) of stealing it.
What did I do wrong when I made the conditional branches?
a problem illustrated in these pictures:
http://i107.photobucket.com/albums/m316 ... nshot1.png[/img]
http://i107.photobucket.com/albums/m316 ... nshot2.png[/img]
Elwood is at level 51 with an EXP Glove, which increases the chance of
stealing and doubles the EXP stolen, equipped.
See the problem? According to basic math, the lowest amount of EXP
potentially stolen is 200 (100*2), and there is a 100 percent chance
(1/1) of stealing it.
What did I do wrong when I made the conditional branches?