Okay, this ones a doozy.
I'm after a combination of this I believe
1) an enemy chasing system with intelligent path finding that causes an enemy to chase the player, even for a small while when it cant see the player.
however I would like the enemy to not keep chasing after so long of losing the player, instead having it move towards the nearest unlocked door and de-spawning (exiting the room).
2) a spawning system that makes an enemy occasionally spawn at a random unlocked door in the room with the player and begin to search for the player.
3) a hiding system where the player can enter lockers, hide under beds, etc. to lose the enemy, but have the enemy still find the player if they could see him when he began hiding.
honestly, i dont know if this is even achievable in RPG XP, but I figured some genius will have figured it out by now if it is.
any help would be muchos appreciated :D
I'm after a combination of this I believe
1) an enemy chasing system with intelligent path finding that causes an enemy to chase the player, even for a small while when it cant see the player.
however I would like the enemy to not keep chasing after so long of losing the player, instead having it move towards the nearest unlocked door and de-spawning (exiting the room).
2) a spawning system that makes an enemy occasionally spawn at a random unlocked door in the room with the player and begin to search for the player.
3) a hiding system where the player can enter lockers, hide under beds, etc. to lose the enemy, but have the enemy still find the player if they could see him when he began hiding.
honestly, i dont know if this is even achievable in RPG XP, but I figured some genius will have figured it out by now if it is.
any help would be muchos appreciated :D