So every once in a while I succumb to curiosity and follow a sig link to some other site that wants to be the next big new thing in RPG maker forums. Inevitably they have a handful of members, are nearly empty and only active in the vaguest of senses. I understand there are issues like drama and taste that drive people to want to split away and create their own communities, but it seems so counterproductive. Especially when it's a very small group, many of whom still participate in the parent group (RMXP in this case), and mostly intend to expand their community by siphoning off an existing one. Mind you I'm not talking about a major schism which will happen from time to time in any community of a significant size where a large portion of the group packs up their bags and says "fuck you, we're leaving!" I'm talking about the groups who just want to do basically the exact same things for the exact same reasons but slap their own brand name on it.
In an environment where a community benefits most from having a single common ground to work from, rather than a bunch of little isolated compartments, is this the best for everyone, or anyone? Personally I'm sick of registering on a bazillion 90% empty forums that are pretty much identical to RMXP to see and do things that could be done just as well here, and further it pains me somewhat to see something good buried in a hole somewhere when a whole lot more people could benefit from it over here in an active and vibrant forum.
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Anyway, that's not an appeal, it's an invitation for discussion. What do individuals and the community of RPG maker geeks in general benefit from this division, and what do they lose?
(And no, I don't think this is serious or controversial enough for the symposium, personally :D)
In an environment where a community benefits most from having a single common ground to work from, rather than a bunch of little isolated compartments, is this the best for everyone, or anyone? Personally I'm sick of registering on a bazillion 90% empty forums that are pretty much identical to RMXP to see and do things that could be done just as well here, and further it pains me somewhat to see something good buried in a hole somewhere when a whole lot more people could benefit from it over here in an active and vibrant forum.
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Anyway, that's not an appeal, it's an invitation for discussion. What do individuals and the community of RPG maker geeks in general benefit from this division, and what do they lose?
(And no, I don't think this is serious or controversial enough for the symposium, personally :D)