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Common event timer issue....

Scuff

Member

When using a common event. The common event should "Morph" the character, aka, change the character's graphic. Then the common event makes a timer come up. The timer has 30 seconds on it, once the timer hits 0 it "Should" change the character's graphic back to the old one. Im using a conditional branch that says: When timer = 0 or less, Change actor graphic. But when the timer hits 0, it does nothing... Can you help me?
 
I was able to do it like this but there might be a easier way

this is when you start off


This is the common event I created


This is when you first touch the event it starts the common event


This is my second Tab after applying the common event to the first tab Note that I used a control Switch on tab 2 which you have to add to the common event


Third tab is control self switch A on

This is when i test play and touch the event which starts the timer and changes my grapic







This is what i did and it worked try it out, might be a better way to do it
 

Scuff

Member

The thing is.... Im using Mr.Mo's SBABS. And im using the "Morph" thing as i was telling you, as a skill. I have it set so that the skill calls the common event. So this has to be done all with one common event. But thanks for trying anyway :grin:
 

Ares

Member

Ok, I managed to do it with common events, but I don't know if it works with Mr. Mo's ABS.
Here:
skill.PNG

I made a new skill called morph for aluxes

lookimadevil.PNG

and he became a demon!

imaluxesagain.PNG

but after 10 seconds he became aluxes again...


now, let's have a look at how it's done:

skill_bts.PNG
morphevent.PNG
timerevent.PNG

I'm not so familiar with mr. Mo's ABS, but if it uses the normal skills-from-database-sorta-system it should work.
 

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