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Common Event for "Jump" Command

Hi, I'm using RMVX, and I'm currently making an FFIV sequel (I already know about the Phone game coming out, this is set 116 years after FFIV), Anyways, I can already make the animation for him jumping, but how could I make it so he waits a turn, and then strikes?
 
I'm not sure how you're going to get the graphic to disappear (I'm assuming he jumps out of the screen?), but if you want him to wait a turn and then attack, you can try this:

Make an event for each Troop with "Condition: Switch [Jump] == On." and set it to "Turn." Then put something like:
Code:
@>Conditional Branch: Variable [Jump] >= 1
  @>Force Action: Player, "Skill: Jump Attack"
  @>Control Variables: [Jump] = 0
  @>Control Switches: [Jump] = OFF
 : Else
  @>Control Variables: [Jump] += 1

Then make 2 skills, one for the jump and one for the landing attack (jump attack). On jump, make a common event turn on "Switch [Jump]" which will trigger the troops event.

To make the player get off the screen, you can maybe change his graphic to a blank one, and change it back when he comes down? I'm not sure if it will work for your battle system, though.

Good luck.
 

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