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Hi, I'm using RMVX, and I'm currently making an FFIV sequel (I already know about the Phone game coming out, this is set 116 years after FFIV), Anyways, I can already make the animation for him jumping, but how could I make it so he waits a turn, and then strikes?
I'm not sure how you're going to get the graphic to disappear (I'm assuming he jumps out of the screen?), but if you want him to wait a turn and then attack, you can try this:
Make an event for each Troop with "Condition: Switch [Jump] == On." and set it to "Turn." Then put something like:
Then make 2 skills, one for the jump and one for the landing attack (jump attack). On jump, make a common event turn on "Switch [Jump]" which will trigger the troops event.
To make the player get off the screen, you can maybe change his graphic to a blank one, and change it back when he comes down? I'm not sure if it will work for your battle system, though.