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Combo Skill add-on request

Sorry for bothering, i have been searching combo script and found Trickster combo script. But i need more add on to this script

First The combo skill have succesful Percentage

Second because i use turn based battle system i like the combo work like this:

- If Swordman cast Cross Cut first and Mage cast Fire After that, the combo wont work.
- If 3rd player do action (attack, use item, defend, use skill) betwen Swordman and Mage the combo wont work
- If Mage cast Fire first and Swordman cast Cross Cut after that, the combo will active.

And after combo active, the execution will be like this

Mage will cast Fire after the attack finished Swordman that cast Cross Cut will cast the combo Skill instead.

I hope this clear, Thanks in advance

Trickster combo script link
http://www.rmxp.org/forums/showthread.php?t=1288&highlight=combo
 
Lust Dragon said:
1) First The combo skill have succesful Percentage
2) - If Swordman cast Cross Cut first and Mage cast Fire After that, the combo wont work.
3) - If 3rd player do action (attack, use item, defend, use skill) betwen Swordman and Mage the combo wont work
4) - If Mage cast Fire first and Swordman cast Cross Cut after that, the combo will active.
5) Mage will cast Fire after the attack finished Swordman that cast Cross Cut will cast the combo Skill instead.

1) Have you tried using the type Rnn
2) So you want an order of the actions to occur
3) No actions from non-participaters in between the required skills
4) 2)
5) And some of the users can still use their skills

Doing all of that wouldn't be too hard, You will have to give me a few days as I have other requests I have to finish
 

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