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Colours? (sorted)

RMXP Help File":1zxy1zfh said:
Both PNG and JPG (JPEG) graphic formats are available for use. The PNG format fully supports 32-bit color (with alpha channels).

Characters (Graphics/Characters)
These files contain character graphics for the map screen.

Each character is contained in a single file. This file can be any size, and is laid out with the character facing all four directions (down, left, right, and up) and going through four frames of movement, for a total of 16 frames. The size of the actual character will be 1/4 the height and 1/4 the width of the entire bitmap.

Battlers (Graphics/Battlers)
These files contain graphics for the characters that appear in battle screens.

They can be any size, but remember that they need to fit on a 640 x 320 battle screen. Also, if the graphic's height is 40 pixels or below, it will be difficult to see damage displays and the like.

Animations (Graphics/Animations)
These files contain animation graphics used mainly as visual effects in battle screens.

Each cell contains at least one block of five 192 x 192 pixel frames lined up horizontally, but can go on to contain as many blocks as necessary. There's no limit on the file's size, but to improve loading times, overly large files are best avoided.

Tilesets (Graphics/Tilesets)
These files contain tiles for mapmaking.

Each tile contains at least one block of eight 32 x 32 pixel frames lined up horizontally, but can go on to contain as many blocks as necessary. There's no limit on the file's size, but to improve loading times, overly large files are best avoided.

Autotiles (Graphics/Autotiles)
These files contain special tiles used for seamless tiling.

See Autotiles for details.

Panoramas (Graphics/Panoramas)
These files contain graphics (distant landscapes) used in maps.

There's no real limit to their size, but they must tile on all four edges--like a Website background.

Fog (Graphics/Fogs)
These files contain graphics that are overlaid in the map's foreground.

There's no real limit to their size, but they must tile on all four edges--like a Website background.

Battle Backgrounds (Graphics/Battlebacks)
These files contain graphics used as backgrounds in battle screens.

They measure 640 × 320 pixels.

Icons (Graphics/Icons)
These files contain icon graphics that are displayed next to skill and item names.

They measure 24 × 24 pixels.

Titles (Graphics/Titles)
These files contain graphics that are displayed on the title screen.

They measure 640 × 480 pixels.

Game Over Graphics (Graphics/Gameovers)
These files contain graphics that are displayed on the Game Over screen.

They measure 640 × 480 pixels.

Windowskins (Graphics/Windowskins)
These files contain graphics used to build windows.

See Windowskins for details.

Pictures (Graphics/Pictures)
These files contain graphics that are displayed during in-game events.

They can be any size.

Transitions (Graphics/Transitions)
These files specify the effects displayed during screen transitions, such as when you encounter an enemy.

They measure 640 x 480 pixels and must be in 256-color grayscale PNG format. The screen is redrawn from the lower palette number on up.
 
Well, you can use any colors that you want to! Just try not using a lot of different colors in one sprite. Try to stick to a color palate when making a sprite. Like, set aside the colors that you want to use, and then sprite with the different shades of those colors to make your sprites. I am sure there are different tutorials on how to sprite. Check out the tutorials forum.

http://rmxp.org/forums/viewforum.php?f=48
 

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