I have some great ideas for games, but they all come at a heavy price, which is being totally different from the default battle system.
I've always pondered these questions, but never knew how to ask. I want to start by saying I've used RMXP before, but never to any extremes. I know how to use variables, switches, stuff like that.
Now, here are my questions.
One of my ideas for a battle system, is using on-field fighting. Where you don't just switch to another screen and use a menu to fight, but where you can enter "attack mode" on the fly, hitting things around you. (think of any generic MMORPG, FF12, etc).
How would you script (even using old school ways of just using variables, switches, and etc) to make the game recgonize when a monster is too far away to attack? What if I want my character to be able to cast a spell on any NPC within a 5x5 square around my character? How would you be able to code something like that in? has anyone tried stuff like this? How do I even start, just to figure it out as I go along? I don't even know where to begin.
I can figure some things out, like creating a Custom menu system (I know how to but i've never sat down and done one, at least not a complete one).
Another thing that I've had in my head for a long time, how would you scirpt something like a item list? Most traditional RPGs have an Item menu (including the default menu in RMXP) that lists items downward as you get them. All I can figure out is how to do a Zelda'ish item menu, where the items only show up in one place on the menu if you have the item, or not if you dont have the item. I cant comprehend how to make it so the list grows as you get more or less items.
There are so many more questions, but I feel like Im already asking for too much explanation here. If anyone can point me in the right direction, or get me off on the right foot to start figuring these things out on my own, any help would be VERy appriciated! : )
Thanks.
I've always pondered these questions, but never knew how to ask. I want to start by saying I've used RMXP before, but never to any extremes. I know how to use variables, switches, stuff like that.
Now, here are my questions.
One of my ideas for a battle system, is using on-field fighting. Where you don't just switch to another screen and use a menu to fight, but where you can enter "attack mode" on the fly, hitting things around you. (think of any generic MMORPG, FF12, etc).
How would you script (even using old school ways of just using variables, switches, and etc) to make the game recgonize when a monster is too far away to attack? What if I want my character to be able to cast a spell on any NPC within a 5x5 square around my character? How would you be able to code something like that in? has anyone tried stuff like this? How do I even start, just to figure it out as I go along? I don't even know where to begin.
I can figure some things out, like creating a Custom menu system (I know how to but i've never sat down and done one, at least not a complete one).
Another thing that I've had in my head for a long time, how would you scirpt something like a item list? Most traditional RPGs have an Item menu (including the default menu in RMXP) that lists items downward as you get them. All I can figure out is how to do a Zelda'ish item menu, where the items only show up in one place on the menu if you have the item, or not if you dont have the item. I cant comprehend how to make it so the list grows as you get more or less items.
There are so many more questions, but I feel like Im already asking for too much explanation here. If anyone can point me in the right direction, or get me off on the right foot to start figuring these things out on my own, any help would be VERy appriciated! : )
Thanks.