nowayskill
Member
Hi guys, I've started to recode the RGSS library in C#, I use IronRuby
to let ruby use these classes that I'm making in C#.
The classes which I make have the same structure as the RGSS classes
which makes the player compatible with the basic game script which comes
with the new projects of RMXP.
I'm using Managed DirectX to render graphics which makes all of the graphics hardware
accelerated, the problem is that people won't be able to use big tilesets like in Pokemon.
To handle this I'm going to make a clone which uses GDI+.
Progress:
Bitmap - 5%
Color - 100%
Font - 80%
Plane - 2%?
Rect - 100%
Sprite - 25%
Table - 100%
Tilemap - 0%
Tone - 100%
Viewport - 5%
Window - 0%
RGSSError - 0%
RPG::Sprite - 0%
RPG::Weather - 0%
How will this help to imrpove the performance?
Anyone who has any knowledge of C# may PM me.
to let ruby use these classes that I'm making in C#.
The classes which I make have the same structure as the RGSS classes
which makes the player compatible with the basic game script which comes
with the new projects of RMXP.
I'm using Managed DirectX to render graphics which makes all of the graphics hardware
accelerated, the problem is that people won't be able to use big tilesets like in Pokemon.
To handle this I'm going to make a clone which uses GDI+.
Progress:
Bitmap - 5%
Color - 100%
Font - 80%
Plane - 2%?
Rect - 100%
Sprite - 25%
Table - 100%
Tilemap - 0%
Tone - 100%
Viewport - 5%
Window - 0%
RGSSError - 0%
RPG::Sprite - 0%
RPG::Weather - 0%
How will this help to imrpove the performance?
Anyone who has any knowledge of C# may PM me.