Twin Matrix
Member
Hi ^^
So Cogwheel's RTAB system is pretty famous. But there's one really bad 'glitch' so to speak, and I hope someone has a fix.
Conclusion:
The turn number goes up by 1 when ANY character/participant of the battle does a turn. This means that if an enemy is supposed to do a skill on turn 3, chances are he'll skip it because turn 3 will go to someone else.
I'm wondering how I can fix this? So that the turns are either individual for each character, or the turn doesn't go up until everyone has done one, I'm not sure. Any help much appreciated. ^^
What would really help me is the variable that keeps track of the turn count. I really don't know what this is. But if I knew this I could keep track of how the turn number goes up etc.
Thanks!
So Cogwheel's RTAB system is pretty famous. But there's one really bad 'glitch' so to speak, and I hope someone has a fix.
When you put for an enemy Skill condition a turn number (like turn 3) he will only~ do the skill when he is able to make an action during turn 3. That sounds rather logical, but the way the RTAB works makes this glitch. Because if just the actors make turns, turn 3 can be skipped. So the turn number either goes up by 1 everytime ANY character makes a turn, or when ALL characters have made a turn. This second option is highly unlikely, because if that were the case the enemy would be doing that set-skill. But he's not, it's being skipped. However if I leave the actors untouched, the enemy does do the skill.
Conclusion:
The turn number goes up by 1 when ANY character/participant of the battle does a turn. This means that if an enemy is supposed to do a skill on turn 3, chances are he'll skip it because turn 3 will go to someone else.
I'm wondering how I can fix this? So that the turns are either individual for each character, or the turn doesn't go up until everyone has done one, I'm not sure. Any help much appreciated. ^^
What would really help me is the variable that keeps track of the turn count. I really don't know what this is. But if I knew this I could keep track of how the turn number goes up etc.
Thanks!