Hang on, where did you get the gold from?
I have no idea. Probably in chests or something? I just know it was there.
Again I disagree. This section is all about the narrative, which is the point you're just deciding to completely ignore.
If it's about narrative then why did I spend fifteen minutes gathering people for a party? I'm not saying cut the whole scene-- it's clear why it's there. I'm saying that a lot of it is entirely unnecessary.
Oh, for-- Read between the lines would you? Of course Dejack didn't do all that. I was demonstrating that sequence for the players.
The players don't care, though. Seriously, does going to get a cake really add so much more to the story? It's little things that waste the players time.
When he left the bench he thought all he thought he was going to do was say be quiet. He didn't know his dog was going to run off.
Yeah, I get this. I liked it. Sorry if that wasn't clear.
How, after one little scene will the player feel any empathy for Zack's death? (I know you wouldn't, either way) I didn't just slap this section in here because I was bored. There is a reason it's all there which I suppose is just lost on you.
Don't underestimate the reader/player. And don't underestimate me.
I felt the death, and I believe that the death scene was nicely done. The foreshadowing in the earlier flashback was FANTASTIC. It gives the "I know that Zack's going to be killed and I don't want it to happen" factor (the same factor that so many people get hard-ons about Romeo and Juliet for). I want you to KEEP the scenes with Zack and cut the FAT from it. Maybe it's my fault for not being clear (I just pasted my notes after all, I didn't type up anything else).
But the way I see it, the section has two major points: to show Zack's death/Dejack's joining the military and to introduce Anna for a later story reason. Am I wrong?
Because tell me, does cutting that tree to get that one Revive really impact the story later? Does feeding your dog matter when you're fighting an army of hogs twenty years in the future? Does it really matter that Dejack went out of his way to get a cake? The answer is no. Unless you have some totally crazy plot reasons planned out for this (and if you do I would LOVE to hear them), then this stuff is just filler. And
your game is good enough that you
don't need filler.
All that stuff is baisically reiterating the same information.
Exactly. You don't really want to do that if you don't have to.
AGAIN. It's not a big deal. It's one little fucking word. Get over it.
I was joking. I tend to make light of my own "anti-england" gimmick. You'd have to know me to get it.
If you'd levelled up a bit in the first Dungeon, you'd have Dejack's healing skill.
I do have Dejack's healing skill. Don't misunderstand me. I'm not saying that it's TOO HARD, but that they are very strong and it might be overwhelming for some players. I used his sill and healed up after each battle. In most games, though, that kind of healing shouldn't be necessary after little nobody battles.
It's not necessarily a bad thing. If that's the style of your game then it helps you stand out. It's just something that I made a note of, and it might make balancing a bit awkward later on when you have a full party.
Maybe I should use a different word: maybe "rushed" or "hurried". Or perhaps "uninspired". I'm not saying that it's BAD at all. It's better than most RMXP games.
I'm saying that the beginning of your game was
SO GOOD that the rest seems bland in comparison. Dude, I'm NOT INSULTING YOU HERE. I'm telling you that your game starts out VERY STRONG and as it goes on it's only ABOVE AVERAGE. I can't see how tht would offend you.
Would you like to see all the code I had to make for those overworld enemys? Do you have any idea how long it took me to plan all the sizes and paths for all the continents?
I don't need to see your code and I'm certainly aware of the amount of work that goes into this stuff. I've been doing this sort of thing for an incredibly long time, my friend. I know what I'm talking about and I know how hard you're working on this.
You know what? Just stop playing this game. If you hate it that much, don't bother. Okay? Good with me, because you just can't please everyone. Just try and think about what you say before you go chucking shit about, okay?
What? I never said that I hated your game. I've stated multiple times that I think it's
damn good. It's
because of this that I am being so critical.
Your attitude here is insulting. I'm putting a lot of time into
helping you. Don't attack me for this. I'm giving you solid and incredibly constructive feedback here. This is the kind of feedback that a lot of people would beg for. Come on. I chose to play this game because you seem like a cool guy who was open to feedback.
Believe it or not, I'm being rough because I want to
help you make the best game that you can. I see incrdible potential here and I want to see it come to life. I'm not going to be nice and I'm not going to sugarcoat things, because I am one of those people that fully believe that to get better you have to push yourself beyond your limits.
Please don't insult me for playing your game. It shows a lot of ignorance on your part and makes me feel like I'm wasting my time.
Don't you dare. I'm critical of what is wrong and I encourage what is good. You're overly critical of every little thing that you just happen to not like, which is A FUCKING LOT. Maybe you do have higher standards than I do, but with such high standards, I don't see how you could enjoy any sort of RPGs.
I have tremendously high standards. I'm not asking that they be met, but I'm asking that they be considered and
hoping that they are at least touched on. I don't settle for "good enough". I'm not writing a review here. If I was writing a review, it would be incredibly positive, more like yours (though a bit less circle-jerkish). I'm giving the author feedback on how to improve his work. I'm not writing these things with the intent to show off or promote anything, I want to help
make this game the best that it can.
And I very rarely enjoy RPGs, so if that was meant to be an insult or something I don't get it.
Having high standard is one thing, egocentrism is another.
Where was I egocentric? I never once said "sandfall doesn't do this" or "in my game i handle things like this". I'm giving him suggestions based entirely around what I see here.
Don't be mistaken. You have a great game going here. Sure it isn't perfect, but it is much better than the majority of the games that have been posted on these forums. And good job on that. Keep up the good work.
This is exactly the kind of post that I would have made if I didn't take the time to type notes and post them up for you. It's entirely true.
Bruno, your game is
GOOD. I can't say it enough. Don't misunderstand what I'm doing here. I'm not attacking you or telling you that your game is bad. I'm telling you how to improve it.
Take an hour or two and
just cut down that scene and see what happens. I guarantee that you can improve on it by cutting out some of the filler. Copy the project into another file and screw with that one if you're afraid of losing anything. I
understand the reluctance to cut anything. You've put a lot of work into this.
But think about what's best for the game as a whole.
That's what I'm doing.