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CODING HELP: Making a Super Bar?

By the way, this is mainly for RM 2003.

If anyone is familiar with fighting games, especially 2D fighting games, most if not all of them have a 'Super Gauge' (example below) that charges up as the fight progesses, and once it maxes out or fills up to a certain degree, you can execute a super move. I want to do that with my RPG, but here's how I specifically want it.

-A visual representation of the gauge somewhere on the screen in combat.
-Every character has their own gauge.
-The gauge increases as the character takes damage, OR the character can use a turn to manually charge it. There may be accessories that increase how much you can manually charge it.
-There are up to three 'Super Moves' all characters can use, but everyone starts with one. As the character learns more, the size and capacity of the gauge increases and the player can opt to use a Level 2 Super Gauge to do a Level 1 move two times, and so on.
- I have no fucking clue how to code this can someone please help


The gauge at the bottom.

http://www.shoryuken.com/bc.jpg[/img][/hide]
 

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