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Code which tweaks the priority of tilesets

I want to know which line of code that I can use in a call script to edit the priority of a tileset in game. This would be most useful when the roof is accessible and the priority can be changed when the player is on top of the roof and the roof doesn't covers the player.
 

Anonymous

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It seems a tileset swap would be easier.

But, if you really want to overwrite individual priorities, then you'd want to fiddle with the @priorities object in Game_Map. There isn't one line of code I can direct you to, as it's read in from the rxdata file.
 

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