RPG MITCHZOMBIE
Member
FOR RPG MAKER XP
Ok Hello All who read
Im pretty new to forum sites so go easy on me
SCRIPTS I USING NOW
AMS - Advanced Message Script - R4 [Update #2] Script by Phylomorphis ,Dubealex ,XRXS Scripter
Mr.Mo's ABS Lite 5.5 Script by Mr Mo and Fantastica
Sprite_Shadow (Sprite_Ombre )Based on Genzai Kawakami's shadows, dynamisme&features by Rataime, extra features Boushy
Now what i like someone to do is script a 1 person CMS for me and a little more
I kinda making a Resident Evil type game and of course need a resident evil type menu
HERE IS A MENU FROM RESIDENT EVIL 2 (Playstation 1 game)
In the picture player is picking up bullets.
http://i288.photobucket.com/albums/ll18 ... IL2M-1.jpg[/img]
Now he is an example of what i would like mine to look like.
http://i288.photobucket.com/albums/ll18 ... KGUNEQ.png[/img]
Notice theres only 8 Blue Boxs thats where i would like my Items and weapons icons to go but you only can carry 8 weapon or items at the same time totol. I think i saw a storage box script somwhere one this site so when you have MAX 8 items/weapons you can store items/weapon to pick up more of them and go back to the storage box to grab the things you need to continue the game(well that can be later :smileback to CMS
In my game theres no skills/magic so no need for a skill menu or status menu ether so its on one menu screen.
so all items and weapons on the one screen at MAX 8 you can
http://i288.photobucket.com/albums/ll18 ... ERINFO.png[/img]
Ill like the Name location to be at the top of the screen "map id" and the description of items/weapons at the bottom
The next request :smile: is to have a HP bar not with numbers but with pictures
EXAMPLE
http://i288.photobucket.com/albums/ll18 ... EDLOOK.png[/img]
In picture actor has 50% HP left
I want to do it this way so you don't really know how much HP the player has kinda to make it a little harder
If possible have it animated so the HP pulse moves up and down(more eye candy i guess)
4 pictures for each state of health would be sweet
EXAMPLE OF HP STATES
HP at 100% HP picture green (FINE) with 4 pictures
HP at 75% HP picture yellow (FINE) with 4 pictures
HP at 50% HP picture orange (CAUTION) with 4 pictures
HP at 25% HP picture red (DANGER) with 4 pictures
I hope that makes sense
NEXT EQUIPPING WEAPONS AND USEING ITEMS
http://i288.photobucket.com/albums/ll18 ... PEDETC.png[/img]
Ok when a weapon is selected say hangun a little menu appears with 2 choices
1st--EQUIP--equip weapon or if weapon already equipped reads UNEQUIP (when equip a little "E" is at bottom right side of hangun to know which weapon is equip)
2nd--COMBINE--ok say if handgun has 8 bullets left but it can hold 15 bullets in a clip then you can combine Bullets with handgun to top it back up to full amont of 15 bullets
I havn't got a reload system or a amont of ammo a weapon can hold yet all reload scripts seem to be broken links or its my pc
And with say healing items (green herb) when selected a little menu pops up with 2 choices again
1st--USE-- uses healing item
2nd--COMBINE-- Say you have 2 green herbs and each green herb takes up a block each you can combine them into one item(mixed herbs) and doubles the effect
EXAMPLE
1 green herb + 25% HP
2 green herbs(mixed herbs) + 50% HP
etc,etc
one more thing when entering menu curors starts at top right on the ITEMS and can move across to EXIT to exit game and when choosen ITEMS the curors move down to the furst blue item box.
example
http://i288.photobucket.com/albums/ll18 ... NUINFO.png[/img]
ALSO hehehe on the menu there's a ugly green colour I like it to be transparent and have a FOG effect behind menu
Here is the templete of my MENU that i used for pictures if it helps
http://i288.photobucket.com/albums/ll18 ... RAME-1.png[/img]
Thank you for reading this is my first thread so i hope it make sense and sorry if pictures dont show (I still learning) go to my photobucket gallery http://s288.photobucket.com/albums/ll185/ZOMBIEHITOKIRI/
And if your doing this for me plaese tell me so i dont cry evey night :smile: and your name WILL be in credits of course.
AND TAKE YOUR TIME AND :smile:
Ok Hello All who read
Im pretty new to forum sites so go easy on me
SCRIPTS I USING NOW
AMS - Advanced Message Script - R4 [Update #2] Script by Phylomorphis ,Dubealex ,XRXS Scripter
Mr.Mo's ABS Lite 5.5 Script by Mr Mo and Fantastica
Sprite_Shadow (Sprite_Ombre )Based on Genzai Kawakami's shadows, dynamisme&features by Rataime, extra features Boushy
Now what i like someone to do is script a 1 person CMS for me and a little more
I kinda making a Resident Evil type game and of course need a resident evil type menu
HERE IS A MENU FROM RESIDENT EVIL 2 (Playstation 1 game)
In the picture player is picking up bullets.
http://i288.photobucket.com/albums/ll18 ... IL2M-1.jpg[/img]
Now he is an example of what i would like mine to look like.
http://i288.photobucket.com/albums/ll18 ... KGUNEQ.png[/img]
Notice theres only 8 Blue Boxs thats where i would like my Items and weapons icons to go but you only can carry 8 weapon or items at the same time totol. I think i saw a storage box script somwhere one this site so when you have MAX 8 items/weapons you can store items/weapon to pick up more of them and go back to the storage box to grab the things you need to continue the game(well that can be later :smileback to CMS
In my game theres no skills/magic so no need for a skill menu or status menu ether so its on one menu screen.
so all items and weapons on the one screen at MAX 8 you can
http://i288.photobucket.com/albums/ll18 ... ERINFO.png[/img]
Ill like the Name location to be at the top of the screen "map id" and the description of items/weapons at the bottom
The next request :smile: is to have a HP bar not with numbers but with pictures
EXAMPLE
http://i288.photobucket.com/albums/ll18 ... EDLOOK.png[/img]
In picture actor has 50% HP left
I want to do it this way so you don't really know how much HP the player has kinda to make it a little harder
If possible have it animated so the HP pulse moves up and down(more eye candy i guess)
4 pictures for each state of health would be sweet
EXAMPLE OF HP STATES
HP at 100% HP picture green (FINE) with 4 pictures
HP at 75% HP picture yellow (FINE) with 4 pictures
HP at 50% HP picture orange (CAUTION) with 4 pictures
HP at 25% HP picture red (DANGER) with 4 pictures
I hope that makes sense
NEXT EQUIPPING WEAPONS AND USEING ITEMS
http://i288.photobucket.com/albums/ll18 ... PEDETC.png[/img]
Ok when a weapon is selected say hangun a little menu appears with 2 choices
1st--EQUIP--equip weapon or if weapon already equipped reads UNEQUIP (when equip a little "E" is at bottom right side of hangun to know which weapon is equip)
2nd--COMBINE--ok say if handgun has 8 bullets left but it can hold 15 bullets in a clip then you can combine Bullets with handgun to top it back up to full amont of 15 bullets
I havn't got a reload system or a amont of ammo a weapon can hold yet all reload scripts seem to be broken links or its my pc
And with say healing items (green herb) when selected a little menu pops up with 2 choices again
1st--USE-- uses healing item
2nd--COMBINE-- Say you have 2 green herbs and each green herb takes up a block each you can combine them into one item(mixed herbs) and doubles the effect
EXAMPLE
1 green herb + 25% HP
2 green herbs(mixed herbs) + 50% HP
etc,etc
one more thing when entering menu curors starts at top right on the ITEMS and can move across to EXIT to exit game and when choosen ITEMS the curors move down to the furst blue item box.
example
http://i288.photobucket.com/albums/ll18 ... NUINFO.png[/img]
ALSO hehehe on the menu there's a ugly green colour I like it to be transparent and have a FOG effect behind menu
Here is the templete of my MENU that i used for pictures if it helps
http://i288.photobucket.com/albums/ll18 ... RAME-1.png[/img]
Thank you for reading this is my first thread so i hope it make sense and sorry if pictures dont show (I still learning) go to my photobucket gallery http://s288.photobucket.com/albums/ll185/ZOMBIEHITOKIRI/
And if your doing this for me plaese tell me so i dont cry evey night :smile: and your name WILL be in credits of course.
AND TAKE YOUR TIME AND :smile: