The idea came to me from playing too much Diablo
The click movement system is of course, you point your mouse somewhere on the screen of the game...and the character moves to that point without any restrictions, except collisions. (i.e. doesn't move to a specified coordinate you have placed within the game itself...ect..ect..).
Now I have spoken to Near about this and my lack of understanding scripts have me puzzled on the best way to achieve this type of system. He said:
Then he said something about having to use an if statement in the keyboard module. AN IF STATEMENT! ZOMG! Wtf...
So...needless to say I am looking for a way for someone to explain this a little better so that even the most Ruby challenged could understand it or attempt to make a simplified version of the Click Movement System that wouldn't confuse...me.
~ Wings
The click movement system is of course, you point your mouse somewhere on the screen of the game...and the character moves to that point without any restrictions, except collisions. (i.e. doesn't move to a specified coordinate you have placed within the game itself...ect..ect..).
Now I have spoken to Near about this and my lack of understanding scripts have me puzzled on the best way to achieve this type of system. He said:
From MSN":278tr1r7 said:[ NEAR ] [ http://www.venatiostudios.com ] says: use the keyboard input module to get a left mouse click
then get the mouse x.y using the mouse input module
then feed the mouse x.y into the pathfinding script
Then he said something about having to use an if statement in the keyboard module. AN IF STATEMENT! ZOMG! Wtf...
So...needless to say I am looking for a way for someone to explain this a little better so that even the most Ruby challenged could understand it or attempt to make a simplified version of the Click Movement System that wouldn't confuse...me.
~ Wings