Megalomania
Member
Remember Rm2k3? How the classes had the stats and so did the hero?
I'm looking for a system like that, where the heroes have skills and stats, but so do the classes - so this way, they both join together to make the desired outcome of the player.
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If any further expanation is needed -
Say we have the class Thief.
It has 40 speed, 25 attack.
Then we have 2 characters, Alex and Dan.
Alex:
+10 Speed
+20 Int
Dan:
+10 Attack
+20 Speed
This way, if they were both thieves, Dan would be the better one.
But if there was a support role, Alex would be better with his INT.
So basically - the class holds the important stats, the heros just add a value to it, so that they seem stronger and weaker in different fields.
---------------------
Can someone script this for me?
Any help is appreciated (and you'll be credited and such).
I'm looking for a system like that, where the heroes have skills and stats, but so do the classes - so this way, they both join together to make the desired outcome of the player.
-------------------
If any further expanation is needed -
Say we have the class Thief.
It has 40 speed, 25 attack.
Then we have 2 characters, Alex and Dan.
Alex:
+10 Speed
+20 Int
Dan:
+10 Attack
+20 Speed
This way, if they were both thieves, Dan would be the better one.
But if there was a support role, Alex would be better with his INT.
So basically - the class holds the important stats, the heros just add a value to it, so that they seem stronger and weaker in different fields.
---------------------
Can someone script this for me?
Any help is appreciated (and you'll be credited and such).