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Chrono Trigger CMS conflicting with Ccoa's UMS [RESOLVED]

I have a problem with two scripts right now. I'm currently using the picture version of the Chrono Trigger Custom Menu System. It works great on its own, but when I implement Ccoa's UMS script I keep getting errors. After much testing I've figured out that the Cursor Script that comes with the Chrono Trigger CMS is for some reason conflicting with the UMS.

When both the scripts are in the game I get this error:
http://i275.photobucket.com/albums/jj320/dadevster/error3000.jpg[/img]
I can't just remove Window_Message because that just creates a million new problems. I'm hopeless when it comes to scripting so anything I try usually makes things worse. However, I think the problem has to do with the CMS's cursor. When I remove the UMS the scripts work perfectly.
http://i275.photobucket.com/albums/jj320/dadevster/error3001.jpg[/img]
And when I remove Window_Message this is what happens to the messages:
http://i275.photobucket.com/albums/jj320/dadevster/error3002.jpg[/img]
Removing the Cursor Script makes the game close itself when I try to open the menu.

Anyway I would really appreciate it if I could get some help on this. Again, I am a hopeless scripter (but who knows, maybe I'll learn someday) and although I could live without the UMS I would prefer to have it. (although if it came down to UMS vs. CMS then I would go with the CMS) Thanks in advance!
 
Nope, unfortunately no matter what order I have the scripts in the same error occurs:
http://i275.photobucket.com/albums/jj320/dadevster/error3000.jpg[/img]
I think I might try some things out tomorrow to try and fix this. Thanks for the help though.
 

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