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Choosing Classes

(RGP Maker XP)

At a point in time in the game, I want the player to able to choose the class that he wants to be (the default classes are fighter,lancer,etc). However, when I use the command "Change Actor Class", the parameters don't change. The MaxHP, the MaxSP, the Strength, etc stay the same.

Is there something else I have to do?

thx in advance
 
Class has nothing to do with HP, SP, etc. The only options you have (as far as I know) are: use scripts/events to change stats when a certain class is taken.
The other option would be to make multiple versions of the same character, one for each class.
 
Yeah I thought about making multiple characters but how can u change (in the middle of the game) the actor to go from being character 1 to character 7 ..get it?
 
So Actor 1 is "Fighter", Actor 2 is "Cleric" for bad examples? But they are all the same character, just each "actor" is a different class?

Control Variables:​
Set Variable xxx to Fighter exp
Change experience Cleric, increase by Variable xxx
Do the same with HP/SP if you'd like.

Then you can run conditional branches to see if a state is on the character. If so, add it to the cleric.

Control Party​
Remove Actor01 "Fighter"
Add Actor02 "Cleric"

Something like that will work. I may not be 100% exact, if it doesn't work I'll be on my other comp sometime today and will be able to open up rmxp and test and make the proper adjustments.

Hope that helps, and good luck.
 
thx man ;)

i dont understand the variable business but the conditional branches part seems to be working exactly to what i'd like to happen..i only did the second part and ..yeah, it seems to work..=/
 

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