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Cheat Menu Using eventing

PeteD2S;280452":wkrbag5c said:
Well...not saying it's a bad tutorial but it bugs me that someone would make a tutorial for something so simple. Shall we make other people games now? :\
And don't kill him because he teaches how to implement cheating on a game. Cheating can be fun, it changes the gameplay experience so it doesn't get boring after you beat it. But I advise you to only unlock the cheats AFTER the player beats the game...somehow...gonna look into it.

Yo make it work only after the game is competed use a swich.

CB: Switch [001: Game Done] == ON
then the cheat thing
else

end
 

Ravyne

Member

Tho I would probably not add cheats to my finished product, this will be great for testing. For instance, instead of adding a bag of craftable goods to my map where I would craft items, later to remove them to test my crafting, I could just use the cheat codes to add those in. I would not want to gather all the mats while in the testing stages, I would never complete the game. Also, a good help on fighting higher level mobs that you would normally have to level up on or change the code in the editer. It will help clean up the game in the production stage, as you will only have to change one thing, not a dozen or more. Thanks very much, you have made my life easier.
 

Ravyne

Member

Hey, I was adding the cheat menu to my game and I followed the instructions, but it still doesn't work. I'm not sure what I did wrong, please let me know if you can help me.
 
Now instead of a cheat menu, You put in a password system. When you find a password to use during the game, you put it in and you unlock art and other bonus features xD
 

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