Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Character Portrait

I thought the big-head thing was related to the style? Anyway big heads make the character look shorter, so he looks a little short. Not sure if that was the intention :')

(The sprite for it in R.A. is a masterpiece BTW)

I like pretty much everything about him but the eyes: I think he's supposed to be looking toward the camera, but the shine placement is making them look like either pupil is pointed in a different direction. If you shrank the shines a little I think that'd be the only real thing I'd change. :'D

Spriter and artist! Jill of all trades, you ;')
 
Styles usually have a pleasing look that matches the composition as a whole.
Theres a difference between drawing wrong proportions/correctness and drawing with a style.

Ie. Drawing random shapes and blobs on arms and calling them muscles IS NOT STYLE. Its called stupidity. Unless you admit you dunno how to draw muscles. Then its just called learning.

Anyway, back to OP. Love the style and colors, the saturation works. But yeah, head too big, don't you use the skeleton/presketch thingy?
 
Shadow_Strike;324414 said:
Styles usually have a pleasing look that matches the composition as a whole.
Theres a difference between drawing wrong proportions/correctness and drawing with a style.

Ie. Drawing random shapes and blobs on arms and calling them muscles IS NOT STYLE. Its called stupidity. Unless you admit you dunno how to draw muscles. Then its just called learning.

Anyway, back to OP. Love the style and colors, the saturation works. But yeah, head too big, don't you use the skeleton/presketch thingy?

Yes, but, my art always comes out funny. I think it's due to a lack of depth perception. I can only see out of one eye at any given time. It's called monocular vision. I can't see depth very well. And I think it affects the way in which I view proportion. But it's only a theory. But I'm starting to find my way around it, albeit slowly.
 
Cerulean Skye;324466 said:
Yes, but, my art always comes out funny. I think it's due to a lack of depth perception. I can only see out of one eye at any given time. It's called monocular vision. I can't see depth very well. And I think it affects the way in which I view proportion. But it's only a theory. But I'm starting to find my way around it, albeit slowly.

Dont wanna be imposing, but arent you drawing on a 2d paper? I might find it hard to draw with one eye open, probably because I cant really see where my hand is going, but I don't think depth and perspective on paper is really afflicted by depth and perspective in the real world.

Of course unless you have trouble understanding the concept of depth and perspective in the real world due to you not being fully able to appreciate it due to your monocular vision.

Which brings reminds me. The skeleton/presketch bit is just drawing the character very lightly and without the full details before going in and drawing the final piece. You know, circle for a head and square for a torso with lines/blocks for hands, arms, and feet.
Thats to get proportions down, and I think doesnt have much to do with depth/perspective. From there you can take an over all view and go "the heads too big" or something and smallerize it before you do in with the hard details.

Did I mention I love the colors? They're so spectacularly matching.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top