LaDestitute
Member
This is a bit of a teaser/development tracker for a project that I'm working on with a friend (who goes by the alias of Inf3rnal). It's a fantasy RPG starring Chao, the AI pet from the Sonic the Hedgehog series. I just feel I'm not ready for a project page until the release of alpha version 0.01. Developed in Construct 2 r90.
First up are some sprites. Some are in the game at this point in development, or aren't even implemented in-game at all. They may change in the future, graphic wise.
1. Chao statues, 2. Pause button and toggle menu/close current menu buttons, 3: Rust mote (enemy), 4. Potions (empty, HP, MP, both), 5. Test object (currently for testing, will likely serve the function that Chrono Trigger's tab items did), 6. Normal tree growth cycle, 7. Stone brick, floating platforms (gold and silver with rune markings), and a spike hazard
The following are some screenshots. These are taken from the current version in development, which is alpha version 0.01. They are very likely to change, however.
Login screen v.3
Test map at night
First HUD menu
New Chao (using the BR palette) color scheme
Stat menu 1 (finished)
Stat menu 2 (finished)
Finally, last but not least is some lineart concept art that's quite new. This is my first attempt at drawing concept art, so the style is likely to change. Suggestions on improving are welcome, and very much appreciated.
Giant's Maw (a network of caves in a circular ravine)
Shroom Gardens
Felink Wraith (concept and design by Inf3rnal)
Felink Reaper (concept and design by Inf3rnal)
First up are some sprites. Some are in the game at this point in development, or aren't even implemented in-game at all. They may change in the future, graphic wise.
1. Chao statues, 2. Pause button and toggle menu/close current menu buttons, 3: Rust mote (enemy), 4. Potions (empty, HP, MP, both), 5. Test object (currently for testing, will likely serve the function that Chrono Trigger's tab items did), 6. Normal tree growth cycle, 7. Stone brick, floating platforms (gold and silver with rune markings), and a spike hazard
The following are some screenshots. These are taken from the current version in development, which is alpha version 0.01. They are very likely to change, however.
Login screen v.3
Test map at night
First HUD menu
New Chao (using the BR palette) color scheme
Stat menu 1 (finished)
Stat menu 2 (finished)
Finally, last but not least is some lineart concept art that's quite new. This is my first attempt at drawing concept art, so the style is likely to change. Suggestions on improving are welcome, and very much appreciated.
Giant's Maw (a network of caves in a circular ravine)
Shroom Gardens
Felink Wraith (concept and design by Inf3rnal)
Felink Reaper (concept and design by Inf3rnal)