Hi,
I have two questions for RPG MAKER VX. Is it possible to change the passage settings of certain tiles using an event command involving equiped armor? For example: if the main character in a game buys some "lava boots", or something like that, is it possible to change the passage settings of "lava" when he has those boots equiped, without a script? I'm also wondering ... is it possible to create armor that a character can't take off for the rest of the game without a script? Let's say the main character in a game decides to make a deal with some sort of god-demon-thing so he can get some kind of "evil bracelet"; like a bracer "of doom" that gives him the ability to use really strong fire based attacks and turn into some crazy monster thing during battles, but, also prevents him from equiping a second weapon or something like that: a piece of armor that can't be removed from the character, for the rest of the game ... Is something like that possible without a script? An answer to just one or both questions would be really helpful. Thanks,
NIK
I have two questions for RPG MAKER VX. Is it possible to change the passage settings of certain tiles using an event command involving equiped armor? For example: if the main character in a game buys some "lava boots", or something like that, is it possible to change the passage settings of "lava" when he has those boots equiped, without a script? I'm also wondering ... is it possible to create armor that a character can't take off for the rest of the game without a script? Let's say the main character in a game decides to make a deal with some sort of god-demon-thing so he can get some kind of "evil bracelet"; like a bracer "of doom" that gives him the ability to use really strong fire based attacks and turn into some crazy monster thing during battles, but, also prevents him from equiping a second weapon or something like that: a piece of armor that can't be removed from the character, for the rest of the game ... Is something like that possible without a script? An answer to just one or both questions would be really helpful. Thanks,
NIK