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Changing Passage Settings Using Event Commands / Creating Irremovable Armor

Hi,

I have two questions for RPG MAKER VX. Is it possible to change the passage settings of certain tiles using an event command involving equiped armor? For example: if the main character in a game buys some "lava boots", or something like that, is it possible to change the passage settings of "lava" when he has those boots equiped, without a script? I'm also wondering ... is it possible to create armor that a character can't take off for the rest of the game without a script? Let's say the main character in a game decides to make a deal with some sort of god-demon-thing so he can get some kind of "evil bracelet"; like a bracer "of doom" that gives him the ability to use really strong fire based attacks and turn into some crazy monster thing during battles, but, also prevents him from equiping a second weapon or something like that: a piece of armor that can't be removed from the character, for the rest of the game ... Is something like that possible without a script? An answer to just one or both questions would be really helpful. Thanks,

NIK
 
They're not.

There isn't really an easy eventing method. I suppose one option is to make a duplicate tileset with lava passabilities on, and make two of each lava map with the different tilesets. Then, on all the events that transfer to the lava maps, use a Conditional Branch to check if the boots are equipped, and transfer to the lava-passable map.
You'll also need Parallel events on each lava map that stores the player's X and Y coordinates in variables, and transfers to the other map when you equip/unequip the boots.

Another option would be to put an impassable event over each lava tile, and have a Conditional Branch that makes each event "Through" (or however it works in VX).

Both would be a hassle if you have a lot of maps/lava tiles, so you're probably better off with a script.

As for unremovable equipment, isn't there a "Fixed" or "Cursed" checkbox somewhere in the Database with the function?
 

Spoo

Sponsor

My apologies.  I got caught up in my idea and I forgot what maker I was working with.  I kind of wanted to do this for myself.  I mean, Chip's Challenge XP?  Heck yes.
 
Haha, Chip's Challenge is an awesome game. Well, I think I'm just going to use the second method Regi suggested because I don't plan on doing this with too many tiles. Thanks for the two ideas; I thought maybe I was overlooking an easier way of doing this (without using a script), but, I guess not ... Also, there isn't a "fixed" or "cursed" thing I can check in the database,-- that's why I asked.
 

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